This is my gamebooks page. It lists, first of all, the gamebooks I have. I'm not a huge collector, as I concentrate more on specific series, but they are a lot of fun to look through.
Currently I have pages set up for the following two series:
- Interplanetary Spy which had engaging and clear right-or-wrong puzzles(ok, so they were a bit easy) and even better pictures that I managed to scan. My very favorite gamebook series.
- Zork gamebooks based on the computer game.
My other books:
My current gamebook count is 12(Spy)+4(Zork)+1(Narnia)+4(CyoA)=21, although 3+2+0+0=5 are currently shipping. So I "really" only have 16.
- Narnia Solo # 5(Return of the White Witch), with a sketched review.
Thanks to HPFRI books in Virginia for this. If you have any of the other Narnia Solo books, please please mail me!
- Choose Your Own Adventure # 4, 29, 58, 88. I found them in a sale at the Evanston Library for fifty cents each and decided, what the heck?
I must be honest, however. Some gamebooks are quite bad, especially the Junior Edition CyoA which were only fifty-odd pages with six endings. In fact, many Choose Your Own Adventure books are more valuable as collectors' items or memorabilia. As a result it is rather easy to satirize certain gamebooks, and here are some efforts that I particularly enjoy.
If anyone knows of an Apple disk where you could create your own gamebook, tell me. I remember having one in the '80s...
There are also some authors that have a gamebook-ish quality to them. I include:
So far, people have visited this page since 1/27/2000. Thanks!
Back to my books page.
- Douglas Adams. He of course helped write two interactive computer fiction games, Bureaucracy and Hitch-Hiker's Guide to the Galaxy, and with his "pollution of time streams" in that trilogy added a gamebook-esque flavor--but again, much higher quality than the usual.
- Julian Barnes, Flaubert's Parrot. Really entertaining. There are so many "what-if" questions that although this book comes to a conclusion, it leaves a lot of ways to branch off.
- Jorge Luis Borges, whose stories were universal gamebooks in a way--and much better written! He considers all sorts of non-linear stories.