The Avatar Party
In February, Thursday 26, Sith Dragon posted in his Ultima IX News and links, a letter from Bob White, explaining that there would be no Party Memebers in Ultima IX, do to the difficult task to implement the 3d pathfind code. |
In a last effor to get a party
in Ultima IX, the Party Crusade had been created. Submit your vote now, and tell origin that you need partners in Ultima IX I you have an Ultima related Web
Site, please join the crusade by adding a link in your
site. |
This new shocked the Ultima Dragons comunnity, as
again one of the traditional gamplay features of Ultima,
would be left behind. Now you may think, how difficult would be to implement a true 3d-pathfinding code? As Ultima IX is a complete 3d world, to achieve the movement, each character would be able to decide how to avoid an obstacle. Each Party member would be able to jump, climb (and perhaps swim) to find his way out. As we haven't taken a deeper look into the geographic of the game, we cannot imagine which difficulties will face the characters.
Situation like this are difficult to program, but not impossible, especially if we think that the party members just follow the Avatar. A nice fix to the path finding code, is that when a character can not make it trough an obstacle, or it is some distance away from the party, he just get lost! He would begin to shout for help like "I'm Lost Avatar, hey I'm out here", or tell the Avatar: "I'll wait here" It seems that Origin, more that a working pathfinding
code; they want a nice looking working code. Too much
time had been spent in Ultima IX, and they cannot afford
to do it. Please Origin, remember the critics of Ultima VIII, do
not go the same mistake twice!! |