Lord British
Speaks at DragonCon 1996
(part 2)
Transcript by :
Brewmeister Dragon aka Mark Carlson (bashar@sundial.net)
From the crowd someone says
He aged about 100 years in one day didn't he? He aged so fast,
because last time we saw him he looked like you.
Well, ah, yeah, that is part of the story actually is the ageing
verity of some of the companions, including Lord British. Above
that is a Dragon. Obviously. The cool things about the dragons is
that not only are the Dragons used in the flicks but that same
model or actually the same texture put on a smaller..
Joye McBurnett
It started with that model and just cut down the polygon pieces
It actually in the game as monsters and also as steeds. So you
get to use those in the game. The last screen shot that I can
hardly see is another woods scene with a cart and some food.
(Joye McBurnett smiles and adds and polygonal pigs, they're
my favourite. )
Ahh and the little polygonal pigs, yeah, over there, I was
looking at that. So anyway I think you'll agree the look where
getting out of this I think is a major step forward for Ultimas.
The kind of interactive detail is
also a major aspect. So let me talk about some of the game design
aspects of the game that aren't plot, if I may. As Joye was
mentioning we have a sort of back to basics attitude. One if the
ways we mean that is, where as one of the things we liked about
Ultima 8 was kind of the audio visual detail, one of the things
that we didn't intend and one of the things that people really
didn't like about Ultima 8 was what I call its arcadeness. And so
by no means do we want to include or repeat or enhance the
arcadeness but we are going to keep the audio visual detail. One
of the things we lost in Ultima 8 was the epic scale of the
world. One of the things that Ultima 9 is, by the way, Ultima 9
is the most epic of the Ultimas by far, to date. Its Land mass,
well actually Ultima Online, the one Starr is working on there in
the back, is actually the largest of the Ultimas. Its land mass
is actually larger than all the other Ultimas combined. But that
is because it has to have thousands of people playing on it
forever. But Ultima 9 is I think the largest in the sense of
scope, and places to travel. It also has the most NPCs to talk
to, so in the sense of populating the world, and it's again a
completely interactive world, in the sense of everything that you
can see can be touched and interacted with; every knife, plate,
cup, bowl, spoon, that sort of thing. Every lever can be
operated. Doors can be opened or broken, furniture can be knocked
over or stacked and used in pretty much any way you can imagine.
Things like the physics system are way better too. When things
used to be tile graphics one of the problems with tile graphics,
of course, is every different orientation you want it to show up
in is a new piece of art, and so if you want to make it fall over
that's a new piece or art, and if you want to show it animating
between those two pieces... that's a new piece of art! And so
when your in tile graphics you learn to be very efficient in the
way you generate art. And so when you like set off a powder keg
in a room and things would go flying everything is nicely
oriented you know, as it flew across the room. Now, with things
being polygonal, you build a table and a table is a table in any
orientation and so you don't ....
(I ran out of tape here and had to switch tapes... but he was
just talking about the ease of creating in a 3D environment... )
Richard Garriott
Object and so when you double click on the drawer the drawer
actually slides out. Again in the old way of tile graphics you
have to draw individual frames of animation for every state you
wanted it to have now you can actually slide out every drawer and
slide back in the ones you don't want to have open. If you know
what I mean. So the physics of the world the tangibility, the
reality of the world become much improved when we move to this 3D
model. It also, by the way, became painful more complicated to
code, which is something we're finding out as well. Now lets talk
about plot for a minuet too. Oh and by the way, anyone can just
step in and ask questions throughout. Don't hold back
(Questions About Blackthorn ).
You were going to say something about Blackthorn?
Hmmm, Ahhhh,... Blackthorn continues to be a major character in Ultimas in the future. That's probably all I can say.
The blackthorn from Ultima 5?
Yup, same guy.
Can you say if he was the nameless monk on Monk Isle?
Was he the nameless monk on Monk Isle, in Serpent Isle?
(Joye answers Undecided): Possibly.
Actually that's a good question, I haven't really given that enough, I don't know.
(Joye gives a distinct "No" with her head)
So here is the Plot low down, and by the way, I have never talked about the plot publicly so if I pause for a minute I'm just debating in my mind what I should be saying.
(Joye says jokingly): And
I'm reporting back to the team if he gives anything away.
(Background to
Ultima 9).
A lot of you who have seen me talk
before all know how I pretty much spout all the details and I
always get in trouble when I get back home, always, because
someone in this group always goes and talks about this stuff on
e-mail (evil grin), which of course I expect too. So I get
slammed when I get home What in the world are you thinking. So
now they've got spies. So she can smack me as I start to ahh
deviate. For those of you who have actually played the other
Ultimas, or were just in on the discussion we just had, you know.
Ultimas 1 2 and 3 were basically go kill the big bad guy games.
And otherwise unrelated. 4 5 and 6 were the Goodie goodie two
shoes game where you tried to prove you were a person of good
virtue and there really weren't any antagonists. And then Ultimas
7 8 and 9 were to be a kind of departure to the dark side. Which
I'm kind of enjoying is a sort of sick and twisted way myself. So
in 7 we introduce this character the guardian as a sort if true
ultamently evil force who tries to come into Britannia, but you
stop him by destroying the black gate. And at the end of Ultima 8
he is pissed off enough now, and at the end of Serpent Isle you
were left in the ethereal void so he grabs you and drops you in
his world Pagan where you end up having to not pay too much
attention to the virtues where you fight fire with fire and
eventually become the titan of ether and escape the land of
Pagan. And that brings us up to Ultima 9.