Graphics and
Music.
Please
choose:
About Speech
About Music
After the suggestion on full
speech for Ultima IX : Asension where some reaction...
Posted by Scott Nicholas (Avatus Dragon) on July 27 (Ultima
Chat-Zone)
Naw, not for me. I don't like full speech in rpg games, it tends
to take a little something away from it and makes it harder for
me to immerse myself into the game as a character.
Posted
by Dave on July 28 (Ultima Chat-Zone)
I also find that full speech increases my frustration, especially
in games like Ultima where conversations tend to repeat.
In U7 I often would forget which conversational options I had
gone through with a certain NPC. It was easy enough to quickly
skim through all of the text to check. With full speech however,
you often have to wait out the dialog, hearing the same spiel
over and over again. The worst example of this that comes to mind
is 7th guest. If you accidentally click the wrong place on the
screen you are subjected to a lengthy full speech monolog. Even
when it is possible to skip a spoken blurb by hitting the
space-bar or some other key, I still prefer the combination of
ease and flexibility that written text give me.
David
Posted
by Avatus Dragon on July 28, 1996
That's fine! But would those of you who feel the same way, would
you support the idea IF
1/ It didn't delay the release date of UIX and...
2/ It didn't cost any more....
3/ And it came on a separate CD giving you the choice of Text or
Speech
That way, you could be satisfied too and you would be supporting
fellow ultima players who would love to have full speech.
Avatus.
P.S. The actors who did the speech in Ultima8 were brilliant but
they weren't famous actors...
Posted
by Aragorn on July 29, 1996 (Ultima Chat-Zone)
I preferred the noncontinuous music of Ultima 7 to the constant
droning of Ultima 8. It seemed to set the atmosphere of whatever
situation you were dealing with at the time. I also thought it
was superier to Pagans, maybe not technically but as far as
protraying the right mood it was untouchable. I hope Origin goes
with an event/location driven music system like Ultima 7 for
Ultima IX.
Aragorn
Posted
by Aragorn and Synaptic Overload Dragon on July 29, 1996 (Ultima
Chat-Zone)
And use lots of sound effects to make the world come alive, bird
chirps and such.
That was something really missing from Pagan.
Posted
by Jonquib Dragon on June 21, 1996 (Ultima Chat-Zone)
Music is important. I would like it to be similar to Ultima VII,
but with fighting music that's more like Ultima IV. UIV had the
best combat music of all of them. Also, I like the VII technique
of only having music in certain locations and during fighting.
Constant music like IV, V, VI, and VIII tends to detract from the
realism of the game, and doesn't really add much to the drama. A
final musical suggestion: when you walk into a pub and hear
music, it would be good to see a group of bards playing it, a/la
the automatons in the Serpent Isle Blue Boar. If there are no
bards, there should be no music at that time.
Posted
by Seether Dragon on June 19, 1996
The music scores for U7 and Serpent Isle where terrific, I would
like that u9 have the same quality, but with new technology.
First you should be able to choose between general midi, or 'mod'
type music (like the one on crusader:no remorse) that would make
happy those witrh their superb equipment of sound cards(wave
table, midi interfaces, etc) and those with a simple sound
blaster stereo!