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NOTES: 'T' is thrown, 'R' is ranged (needs ammo, except for magic sling, blowgun, infinity bow, and magician's wand), 'C' is charged (# of charges is equal to Quality). Frames are always Zero in weapon list. In Ammo List, see Note there for frame rules.
Number
Name
Notes
231
magebane sword
nullifies spellcasters
241
staff
474
magic sling
R
508
wooden hammer
from Wormbashing test
520
wooden sword
Cantra's practice sword
535
dragonslayer sword
547
magic sword
549
lightning whip
551
fire sword
552
magic axe
T
553
firedoom staff
C
557
juggernaut hammer
T
563
blowgun
R
564
poison dagger
poisons
567
sword of defense
raises defense
589
pitchfork
590
club
592
spear
T
593
throwing axe
T
594
dagger
T
595
torch
you light it
596
morning star
597
bow
R
598
crossbow
R
599
sword
600
two-handed hammer
601
two-handed axe
602
two-handed sword
603
halberd
604
glass sword
powerful!!; breaks
605
boomerang
T
606
magic bow
R
608
decorative sword
618
scythe
620
rake
622
whip
623
hammer
624
pick
625
shovel
626
hoe
629
lightning wand
C
630
fire wand
C
636
serpent dagger
637
serpent sword
640
Serpent Staff
Quest Item
659
mace
662
fishing pole
698
shears
701
lit torch
710
ophidian sword
Quest Item
711
infinity bow
R
771
Rudyom's Wand
792
magicians wand
R
806
Black Sword
WARNING!!! (below)
942
hammer of dedication
990
Erinon's Axe
Silver Seed
994
tongs
WARNING!!! Do NOT create The Black Sword (806, 0); it can screw up the game!