Planescape Campaign
Doomguard Prestige Class

Voidcaster

  • Death. Destruction. Oblivion. These are the forces harnessed by members of the Doomguard's elite arcane casters known as Voidcasters. They are truly the masters of destruction, commanding the forces of the Art to devastating effect. Like their brothers-in-arms, the Champions of Entropy, Voidcasters are possessed of an immense inner drive; the sacrifices they make are great, but the power is rewarding.
  • These casters, along with the Champions of Entropy, make up the factors of the Doomguard. Only members of the faction may undergo the ceremonies necessary for the transformation into such a potent force. Though not necessarily evil, Voidcasters are often considered such by the majority of the multiverse. They are rarely welcome anywhere, but few truly care. Their mission is to serve Oblivion, nothing else.
  • To qualify to become a Voidcaster, a character must fulfill the following criteria:
  • Base Attack Bonus: +5 or greater.
  • Skills: Knowledge (Planes) 10+ ranks, Spellcraft 13+ ranks.
  • Feats: 1 Any Metamagic Feat, Doomcasting.
  • Spells: Ability to cast 5th level arcane or divine spells.
  • Special: Must be a member of the Doomguard faction. The character must have personally and successfully furthered the cause of Entropy in a manner to impress the faction high-ups (i.e. DM's discretion). Finally, even if chosen to become a member of the prestige class, the character must survive the ritual that turns the character into a Voidcaster (Fortitude save, DC 10). Failure to survive the ritual does not result in the death of the character (unless the DM wishes), but rather the permanent loss of 3 hit points and prevents the character from ever becoming a member of this prestige class.
  • Class Level
    BAB
    Fort Save
    Ref Save
    Will Save
    Special, Spells per day
    1
    +0
    +0
    +0
    +1
    Armor Training, Entropic Brand (+1/+1d6), Touch of Entropy, +1 spellcasting level
    2
    +1
    +0
    +0
    +2
    Rapture 1, Art of Destruction +1, +1 spellcasting level
    3
    +1
    +1
    +1
    +2
    Rapture 2, +1 spellcasting level
    4
    +2
    +1
    +1
    +3
    Rapture 3, Art of Destruction +2, +1 spellcasting level
    5
    +2
    +1
    +1
    +3
    Rapture 4, Entropic Brand (+2/+1d6), Scene of Destruction, +1 spellcasting level
    6
    +3
    +2
    +2
    +4
    Rapture 5, Art of Destruction +3, +1 spellcasting level
    7
    +3
    +2
    +2
    +4
    Greater Rapture, +1 spellcasting level
    8
    +4
    +2
    +2
    +5
    Art of Destruction +4, +1 spellcasting level
    9
    +4
    +3
    +3
    +5
    Entropic Brand (+3/+2d6), +1 spellcasting level
    10
    +5
    +3
    +3
    +6
    Art of Destruction +5, +1 spellcasting level

  • The following skills are considered class skills for a Voidcaster.
  • Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (All, Int), Spellcraft (Int).
  • Skill Points at Each Level: 2 + Intelligence Bonus.
  • All of the following are features of the Voidcaster prestige class.
  • Hit Die: d4
  • Weapon and Armor Proficiency: Voidcasters, being more schooled in the arts of war than typical wizards, receive some training in arms. They are proficient in simple weapons, light armor, and shields.
  • Spells per Day: As normal.
  • Armor Training: Voidcasters receive military training in armor and are thus not as hampered by its restrictions as most arcane casters. They may reduce their arcane spell failure percentage by 10% with any armor they are familiar with.
  • Entropic Brand: Part of the rituals involved in becoming a Voidcaster involves sacrificing a portion of the character's skin and life essence so that he is bonded with both his primary weapon and the forces of Entropy (which involves the loss of 1 point of Constitution permanently). The chosen weapon becomes an Entropic Brand, which deals extra energy (negative quasi-elemental) damage. This energy is one of the following forms (chosen at time of creation): Vacuum, Salt, Dust, or Ash. Along with the additional energy damage, an Entropic Weapon has additional powers, depending on the chosen form (all abilities are DC 19 and once per day per enhancement plus of the weapon)

    Vacuum
    Energy Resistance (Air/Electricity, 15), Mislead
    Salt
    Energy Resistance (Water/Cold, 15), Flesh to Stone
    Dust
    Energy Resistance (Earth, 15), Disintegrate
    Ash
    Energy Resistance (Fire, 15), Otiluke's Freezing Sphere

    The blade also has the following abilities:
    Transient: Unaffected by planar travel.
    One Master: Any creature willingly touching the blade other than the character for whom it was forged must make a Fortitude save DC 25 or instantly be destroyed as per the destruction spell. A black aura surrounds the blade and hints to any who look upon it of this power.
    Caster Level: 16th; Prerequisites: Craft Arms and Armor, membership in the Doomguard faction and the Voidcaster prestige class, entropic blow, any specific spell being emulated; Market Price: 200,000 gp; Cost to Create: 100,000gp + 10,000XP.
    At higher levels, the character can ask for an upgrade to his blade.
  • Touch of Entropy: Dealing with the forces of the Void does not come without a price. For every level gained as a Voidcaster, there is a consequence to the character.
    1st level: The character is no longer able to heal through magical means; healing magic simply has no effect if cast (even if unconscious or otherwise unable to resist healing, which he would probably refuse anyway).
    2nd level: The character must sacrifice some portion of himself to Oblivion, losing either one point from an ability score or sacrificing one third-level spell slot; this is an irreversible change.
    3rd level: One point of ability or a 4th level spell slot.
    4th level: One point of ability or a 5th level spell slot.
    5th level: Two points from a single ability or a 6th level spell slot.
    6th level: Two points from a single ability or a 7th level spell slot.
    8th level: The character must complete a specific task for the Doomguard. The quest is usually extremely difficult, as the Sinkers constantly wish to test the loyalty of those in the faction.
    9th level: The character is on the cusp of becoming a Doomlord, awaiting only permission from the faction. They must commit themselves, fully and completely, to the ideals of absolute destruction of the multiverse and all its beings, not maliciously, but matter-of-factly. The character's alignment typically shifts one step towards neutrality, though this is not mandatory.
    10th level: Being a tool of Entropy, at this level the Voidcaster is more sensible to it. For that, opposing entropic energies damage the essence of the Voidcaster. All positive energy inflicts double damage on the character (this includes all healing magic, but the Doomguard resistance still applies).
  • Art of Destruction (Ex): The character it's mastering the deadliest magic. Save DCs from the schools of necromancy and evocation are increased by the indicated amount.
  • Rapture (Su): When surrounded by the essence of destruction, such as an entryway to the Negative Energy Plane or even within the burning magma of a volcano, the Voidcaster gains the supernatural ability of regeneration at the indicated rate. During this time, treat all attacks as subdual damage. At higher levels, the Voidcaster can draw the power of entropy from anywhere in the multiverse and permanently gains the ability to regenerate.
    A Voidcaster reduced to -CON hit points in a single blow or victimized by a coup de grace is still destroyed.
  • Scene of Destruction (Su): A Voidcaster of this level using his Sift ability can actually enter the scene of the destruction, wandering through the transpiring event(s) as a ghost, completely unseen and unaffected by the said events, though completely unable to change the events himself. Time passes at a different rate while in this mode; he can relive one minute for every round he spends in 'real time'.
  • Spells per Day: The character continues gaining spells in his previous spellcasting class just as if he'd gained a level in that class. He gains no other special abilities for that class.



  •      Melroch Eitheldor @ 2003 1 1