Factions - The Society of Sensations

The Society of Sensations:
(The Sensates)

"To know the multiverse, experience it fully.
The senses form the path to truth, for the multiverse
doesn't exist beyond what can be sensed."

  • Requirements: To became a namer of the Sensates the candidate must provide five worthwhile experiences to the Public Sensoriums’s library, each one focused in one of the senses. Or just one experience with has strong elements in the five senses.
  • Restrictions: They can’t refuse offers that could lead to new sensations – a new wine, an exotic flower, or whatever. Only faced with obvious deadly peril will they shun such temptations (And even then, it’ll be a though call).
  • Organization: The Sensates don’t worry heavily about supreme organization. They have a few general areas of focus, however. Warriors, rogues, and spell-casters all have their own training groups within the Festhall, and each grouping is lead by a Sensate high-up, always called a Master of whatever craft she is a part of. The performance wing of the Festhall includes a great many bards and illusionists, as well as enchanters that manipulate the mind and pleasures for a cost. The real power behind the faction, however, lies within Montgomery’s closest circle. Her plans are always kept dark, but every graybeard in Sigil knows she got them, especially her fiercest rival, Duke Darkwood. He understands well the fact that the Sensates own nearly the entire Cage from the bottom up—and that should Montgomery choose to wield that power someday, the rest of Sigil will be in a heap of trouble.
  • Skills: Class: Listen, and Spot. +2 to Spot, Search, Listen, and Sense Motive checks, due to trained senses.
  • Low Light Vision (Ex): Those that already has this ability gains 30 feet of Darkvision (or increments their normal range in 30 feet).
  • Desire over Body (Ex): +4 on all saves against poison and gases.
  • Quick Learner (Ex): At 7th level, Sensates embrace new experiences and thus gain insight more quickly than other characters. They gain a 5% bonus to all experience earned from this point forward.
  • Aura Reading (Su): Once per day per every 4 levels, they can use one of the following: Detect Animals or Plants, Detect Chaos, Detect Evil, Detect Good, Detect Law, Detect Magic, Detect Poison, Detect Secret Doors, Detect Snares and Pits, Detect Undead.
  • HQ: Within the Civic Festhall in the Clerk’s Ward. In the Planes, the Sensates reside in Arborea.
  • BUYABLE FEAT: Empathic Healing (Su): (PQ: Sensate, WIS 12+) Once per day, the character can transfer some kind of pain into them. With each use of this ability choose one of the following: Up to CL*WIS Mod hp; Up to CL points of ability damage; Up to WIS Mod negative levels; Absorb 1 poison (he gets a save with a DC+2, and if failed the effects occur instantly, no onset time); Absorb 1 disease (he gets a save with DC+2; and if failed there’s no incubation time).
  • BUYABLE FEAT: Energy Acceptance (Su): (PQ: Sensate, CON 13+, Fort 3+) Once per day, the character can use Resist Energy, a modified version of the Resist Elements Spell. The source of damage can be of any energy type, and the spell uses the same pool of hp for all of them.
  • BUYABLE FEAT: Keen Smell: (PQ: Sensate) The character has developed his sense of smell far more than most. The character gains the Scent ability, as described in the DMG.
  • BUYABLE FEAT: Keen Sight: (PQ: Sensate) The character has developed his sight far more than most. The character gains Darkvision, as described in the PHB.
  • BUYABLE FEAT: Keen Hearing: (PQ: Sensate) The character has developed his sense of hearing far more than most. The character gains a +2 competence bonus to listen checks, and gains Blindsight 5' as long as she can hear. If someone is attempting to move silently, the character must still beat their Move Silently with a Listen check to hear it. The character may also identify notes with unerring accuracy, and gains a +2 synergy bonus to Perform checks with musical instruments or singing.
  • BUYABLE FEAT: Keen Touch: (PQ: Sensate) The character has developed his sense of touch far more than most. The character gains an extraordinary sense of touch accurate enough to identify what is written on a piece of paper by tactile contact alone. Through tremors in the ground, this allows you to pinpoint the location of any moving object within 20' within a few feet of accuracy (using miniatures, you may determine the square any moving invisible object is in).
  • BUYABLE FEAT: Keen Taste: (PQ: Sensate) The character has developed his sense of taste far more than most. The character may identify any potion, poison, or anything else she has previously tasted with 100% accuracy (the character may taste only a small drop of poison, so that it does not affect her in most cases). This also grants a +2 bonus to Profession (cooking).



  •      Melroch Eitheldor @ 2003 1 1