Planescape Monstrous Supplement

Baatezu, Lesser, Kocrachon

Size / Type

Medium Outsider (Lawful, Evil)

Hit Dice

6d8+12 (39)

Initiative

+3 (Dex)

Speed

30ft, fly 30ft poor

Armor Class

18 or 20 from behind (+3 Dex, +5 Natural; or +3 Dex, +7 Natural)

Attacks

2 claw +7, bite +2; or 2 scalpels +9, bite +2

Damage

Claw 1d6+1, bite 2d6; or scalpel 1d8+1, bite 2d6

Face / Reach

5ft by 5ft / 5ft

Sp. Attacks

Cause disease, cause pain, improved grab

Sp. Qualities

Baatezu traits, outsider traits, DR 15/+1, SR 17

Saves
Fort +7
Ref +8
Will +7
Abilities
Str 12
Dex 16
Con 14
Int 13
Wis 14
Cha 08
Skills

Bluff +6, Escape Artist +12, Hide +7, Intimidate +4, Listen +8, Move Silently +7, Sense Motive +8, Spot +8

Feats

Weapon Finesse (scalpel), Dodge

Climate

Baator

Organization

Solitary or pack (3-18)

Rating (CR)

6

Treasure

Half coins, no goods, standard items.

Alignment

Always Lawful Evil

Advancement

7-12HD (Medium)

  • Even if they have the standard Baatezu immunities, they delight in pretending to suffer from normally ineffective attacks.
  • Improved Grab (Ex):If the kocrachon hits with both it’s claws he can immediately try to hold an opponent. If it succeeds, the bite attacks made while grappling are made at +5.
  • Cause Disease (Ex): If while grappling, the kocrachon bite it’s victim, it can choose to remain attached to it. During this time it can’t make bite attacks, and a break DC 18 is necessary to separate it. If this situation last for 3 rounds, he infects his victim with a grave disease (Fortitude save DC 16, when need arises). The disease has an offset time of 24 hours, after that time if the save is failed, the physical scores drops to half it’s actual value (due to excruciating pain). For every 5 days diseased, the victim incurs in an extra -2 penalty to all his physical scores, thus, possibly rendering the victim unconscious, unable to move, or even, killed.
  • Oddly, they can use this ability to transmit a healing fluid, which restores 1d12 hp. Kocrachon can use any of these two abilities 3 times per day.
  • Cause Pain (Ex): The kocrachon can forego all his attack routine to make an special attack. This is made using his great skill with scalpels. After 3 rounds of examination of it’s pretended victim, the kocrachon make a single attack roll at +11. If hits, he has lay an opponent open to the bone. The victim must succeed in a Fortitude save (DC 20) or suffer a -4 penalty to all attacks and damage rolls. In addition, AC is reduced in 2, and movement in 10ft. These effects lasts for 2d6 rounds.
  • Baatezu Traits:
  • Energy Resistance: Cold and Gas 20.
  • Know Alignment (Su): Always active, as a caster with as many levels as HD.
  • Planar Travel (Su): Baatezu can travel to any Lower plane, the Outlands, and the Astral Plane without restrictions.
  • Spell-like abilities: Animate Dead, Charm Person, Major Image, Suggestion, Teleport without Error.
  • Telepathy (Su): Because of a special form of telepathy they can understand and converse with any intelligent creature.
  • Outsider Traits: Darkvision 60 feet, and can’t be raised or resurrected.




  •      Melroch Eitheldor @ 2003 1 1