Planescape Monstrous Supplement

Parai

Size / Type

Medium Outsider (Lawful)

Hit Dice

5d8+10 (33)

Initiative

+2 (Dex)

Speed

20ft (but ignore terrain penalties)

Armor Class

20 (+2 Dex, +8 Natural)

Attacks

2 slams +7 melee

Damage

Slam 1d6+2

Face / Reach

5ft by 5ft / 5ft

Sp. Attacks

Draining gaze, meld, crushing blow

Sp. Qualities

Regeneration, outsider

Saves
Fort +6
Ref +6
Will +6
Abilities
Str 14
Dex 14
Con 14
Int 14
Wis 14
Cha 14
Skills

Appraise +10, Balance +9, Hide +9, Listen +9, Move Silently +9, Search +9, Spot +9

Feats

Sunder, Improved Sunder

Climate

Mechanus

Organization

Solitary, or patrol (5)

Rating (CR)

6

Treasure

Standard

Alignment

Always Lawful Neutral

Advancement

6-10HD (Medium)

  • Draining Gaze (Su): Once per round, the parai can met his gaze with another humanoid. Doing so, the parai inflicts 1d8 points of damage, and cures itself half that amount.
  • Meld (Su): Once a parai finds a person with some exceptional quality he tries to make it become another parai. The light leaves the body and the husk throws itself toward the victim. With each successful attack, the victim must succeed a Reflex save (DC 17) or be affected like a web spell (because the empty husk is more flexible and sticky), because the husk attacks itself to it’s victim making it unable to move. If the victim is unable to free within 1 minute, the mask and dress melds into the victim’s body and 3 days later he becomes a parai.
  • Crushing Blow (Ex): If the parai makes a sunder attack against any item worn but not held by it’s victim, it still inflicts melee damage to the character.
  • Regeneration (Su): If the husk is destroyed, 1 day later, another one is formed around the light bulb.
  • Outsider: Darkvision 60 feet, and can’t be raised or resurrected.




  •      Melroch Eitheldor @ 2003 1 1