Planescape Monstrous Supplement

Abyssal Lord – GRAZ’ZT

Size / Type

Large-sized Outsider (Chaotic, Evil)

Hit Dice

62d8+620 (899 hp)

Initiative

+10 (+6 Dex, +4 Improved Initiative)

Speed

40 ft

Armor Class

49 (-1 size, +6 Dex, +29 natural, +5 shield); 44 (without shield)

Attacks

Large +5 vorpal bastard sword +79/+74/+69/+64/+59/+54 melee; or Large +5 vorpal bastard sword +79/+74/+69/+64/+59/+54 melee and +3 guisarme +74/+69 melee

Damage

Large +5 vorpal bastard sword 2d8+17 and 2d4 acid; or Large +5 vorpal bastard sword 2d8+17 and 2d4 acid and +3 guisarme 2d4+9

Face / Reach

5 ft by 5 ft/10 ft (15 ft with guisarme)

Sp. Attacks

Spell-like abilities, spells, psionics, fear aura, summon demons

Sp. Qualities

Damage reduction 15/[+4 and good], SR 30, tanar’ri traits, telepathy, darkvision 60 ft

Saves

Fort +43

Ref +39

Will +44

Abilities

Str 34

Dex 22

Con 30

Int 32

Wis 32

Cha 40

Skills

Bluff +80, Concentration +75, Diplomacy +80, Escape Artist +71, Gather Information +80, Hide +71, Heal +76, Intimidate +80, Knowledge (Abyssal politics) +76, Knowledge (arcana) +76, Knowledge (planes) +76, Knowledge (religion) +76, Listen +76, Move Silently +71, Search +76, Sense Motive +78, Spellcraft +76, Spot +76

Feats

Blind-Fight, Cleave, Combat Casting, Dodge, Great Cleave, Improved Critical (bastard sword), Improved Disarm, Improved Initiative, Improved Trip, Mobility, Power Attack, Spring Attack, Improved Sunder, Two-Weapon Fighting, Improved Two-Weapon Fighting, Weapon Focus (bastard sword), Whirlwind Attack

 

Climate

Any land and underground

Organization

Solitary or troupe (2-4 lamias plus 2-4 succubi or mariliths)

Rating (CR)

42

Treasure

Double standard

Alignment

Always chaotic evil

Advancement

 

·  One of the most powerful demon rulers in the Abyss is Lord Graz’zt, dedicated foe of both Demogorgon (q.v.) and Orcus (q.v.). The neverending war between Graz’zt and the other demon lords rages across the Abyss showing no mercy to those that get in its way. Graz’zt is one of the handsomest of the demon lords, at least by human standards. He appears as a large, 9-foot tall humanoid with black skin and green glowing eyes. His slanted eyes and pointed ears are merely indicative of his demonic nature. Graz’zt has six fingers on each hand and six toes on each foot.

·  COMBAT

·  Graz’zt attacks using his spells, spell-like abilities and bastard sword. On occasion he has been known to forego the use of his shield and wield two weapons, his bastard sword and a guisarme (that he wields one-handed).

·  Spell-Like Abilities:At will—Blasphemy, Deeper Darkness, Desecrate, Detect Good, Detect Law, Fear, Greater Dispelling, Magic Missile, Mirror Image, Polymorph Self, Pyrotechnics, Read Magic, See Invisible, Suggestion, Symbol (any), Telekinesis, Greater Teleport, Tongues (self only), Unhallow, Unholy Aura, Unholy Blight, and Wall of Fire; 1/day—Disintegrate, Fire Storm, Polymorph Any Object, and Trap the Soul. These abilities are as the spells cast by a 20th-level sorcerer (save DC 25 + spell level).

·  Spells:Graz’zt casts arcane spells as a 20th-level sorcerer (save DC 21 + spell level) and divine spells as a 20th-level cleric (save DC 21 + spell level). He has access to the domains of Chaos, Evil, Knowledge, and War.

·  Psionics (Sp):At will—Astral Projection, Charm Monster, Deeper Darkness, Detect Evil, Detect Law, Dimensional Anchor, Dispel Good, Levitate, and Protection from Good. These abilities are as the spells cast by a 20th-level sorcerer (save DC 25 + spell level).

·  Fear Aura (Su):60 feet; Will save (DC 51) or flee in fear for 2d6 rounds. If the save is successful, that creature cannot be affected again by Graz’zt’s fear aura for one day.

·  Summon Demons (Sp):Three times per day Graz’zt can automatically summon 1d2 balors, 1d3 nalfeshnees, or 1d4 mariliths.

·  Demon Qualities (Ex):Immune to poison and electricity; cold, fire, and acid resistance 20.

·  Telepathy (Su):Graz’zt can communicate telepathically with any creature within 100 feet that has a language. Graz’zt first appeared in module S4 (Gary Gygax, 1982).

 



    Melroch Eitheldor @ 2003 - 2004

1