Abyssal Lord – GRAZ’ZT
Size / Type |
Large-sized Outsider (Chaotic,
Evil) |
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Hit Dice |
62d8+620 (899 hp) |
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Initiative |
+10 (+6 Dex, +4 Improved
Initiative) |
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Speed |
40 ft |
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Armor Class |
49 (-1 size, +6 Dex, +29
natural, +5 shield); 44 (without shield) |
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Attacks |
Large +5 vorpal bastard sword
+79/+74/+69/+64/+59/+54 melee; or Large +5 vorpal bastard sword
+79/+74/+69/+64/+59/+54 melee and +3 guisarme +74/+69 melee |
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Damage |
Large +5 vorpal bastard sword
2d8+17 and 2d4 acid; or Large +5 vorpal bastard sword 2d8+17 and 2d4
acid and +3 guisarme 2d4+9 |
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Face / Reach |
5 ft by 5 ft/10 ft (15 ft with
guisarme) |
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Sp. Attacks |
Spell-like abilities, spells,
psionics, fear aura, summon demons |
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Sp. Qualities |
Damage reduction 15/[+4 and
good], SR 30, tanar’ri traits, telepathy, darkvision 60 ft |
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Saves |
Fort +43 |
Ref +39 |
Will +44 |
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Abilities |
Str 34 |
Dex 22 |
Con 30 |
Int 32 |
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Cha 40 |
Skills |
Bluff +80, Concentration +75,
Diplomacy +80, Escape Artist +71, Gather Information +80, Hide +71, Heal +76,
Intimidate +80, Knowledge (Abyssal politics) +76, Knowledge (arcana) +76,
Knowledge (planes) +76, Knowledge (religion) +76, Listen +76, Move Silently
+71, Search +76, Sense Motive +78, Spellcraft +76, Spot +76 |
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Feats |
Blind-Fight, Cleave, Combat
Casting, Dodge, Great Cleave, Improved Critical (bastard sword), Improved
Disarm, Improved Initiative, Improved Trip, Mobility, Power Attack, Spring
Attack, Improved Sunder, Two-Weapon Fighting, Improved Two-Weapon Fighting, Weapon
Focus (bastard sword), Whirlwind Attack |
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Climate |
Any land and underground |
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Organization |
Solitary or troupe (2-4 lamias
plus 2-4 succubi or mariliths) |
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Rating (CR) |
42 |
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Treasure |
Double standard |
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Alignment |
Always chaotic evil |
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Advancement |
— |
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·
One of the most powerful demon rulers in the Abyss is Lord Graz’zt,
dedicated foe of both Demogorgon (q.v.) and Orcus (q.v.). The neverending war
between Graz’zt and the other demon lords rages across the Abyss showing no
mercy to those that get in its way. Graz’zt is one of the handsomest of the
demon lords, at least by human standards. He appears as a large, 9-foot tall
humanoid with black skin and green glowing eyes. His slanted eyes and pointed
ears are merely indicative of his demonic nature. Graz’zt has six fingers on
each hand and six toes on each foot. ·
COMBAT ·
Graz’zt attacks using his spells, spell-like abilities and bastard
sword. On occasion he has been known to forego the use of his shield and
wield two weapons, his bastard sword and a guisarme (that he wields
one-handed). ·
Spell-Like Abilities:At will—Blasphemy, Deeper
Darkness, Desecrate, Detect Good, Detect Law, Fear,
Greater Dispelling, Magic Missile, Mirror Image, Polymorph
Self, Pyrotechnics, Read Magic, See Invisible, Suggestion,
Symbol (any), Telekinesis, Greater Teleport, Tongues
(self only), Unhallow, Unholy Aura, Unholy Blight, and Wall
of Fire; 1/day—Disintegrate, Fire Storm, Polymorph Any
Object, and Trap the Soul. These abilities are as the spells cast
by a 20th-level sorcerer (save DC 25 + spell level). ·
Spells:Graz’zt casts arcane spells as a 20th-level sorcerer
(save DC 21 + spell level) and divine spells as a 20th-level cleric (save DC
21 + spell level). He has access to the domains of Chaos, Evil, Knowledge,
and War. ·
Psionics (Sp):At will—Astral Projection, Charm
Monster, Deeper Darkness, Detect Evil, Detect Law, Dimensional
Anchor, Dispel Good, Levitate, and Protection from Good.
These abilities are as the spells cast by a 20th-level sorcerer (save DC 25 +
spell level). ·
Fear Aura (Su):60 feet; Will save (DC 51) or flee in fear for
2d6 rounds. If the save is successful, that creature cannot be affected again
by Graz’zt’s fear aura for one day. ·
Summon Demons (Sp):Three times per day Graz’zt can
automatically summon 1d2 balors, 1d3 nalfeshnees, or 1d4 mariliths. ·
Demon Qualities (Ex):Immune to poison and electricity; cold,
fire, and acid resistance 20. · Telepathy (Su):Graz’zt can communicate telepathically with any creature within 100 feet that has a language. Graz’zt first appeared in module S4 (Gary Gygax, 1982). |
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