Ultima VIII - Pagan |
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Screen shot from PC version of Ultima VIII |
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You have been captivated. The Guardian, conqueror of worlds, has taken you and literally dumped you in one of his many pet worlds, leaving your companions stranded alone on the Serpent Isle, and Britannia beyond your reach. While you're roaming around in Pagan, the Guardian is in the process of making Britannia, like this arcane land, a world of his. You clench your teeth in a feeling of helplessness as the Guardian taunts you in you mind. You slowly understand that to escape this prison you must adapt to this new world and relieve it of some of its misfits. |
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Pretty much everything has been changed in this sequel to Ultima VII. The perspective is completely new, and has been vastly improved, as have the graphics in general. The game has eaten a phacet of action into the diamond of Ultima, which is something that many old Ultima-fans had trouble accepting. The combat system is much more action-like, as well as many other features of the game. You have to jump on moving platforms across deep and deadly chasms, avoid flaming balls of death that come sizzling at you from a hole in the mountainside. The music has been improved tons. Even if I really enjoy the music of the earlier Ultimas, I must agree that this is something totally different, and not one bit worse. The small and atmospheric tunes have been replaced with complete musical masterpieces. This does wonders for the atmosphere. The portraits have been removed completely, though, which is a notable minus. Gone is also the ability to play the game as a female Avatar. Origin felt that, since only the male Avatar consists of about 1200 different animation frames, a female Avatar would mean a lot of extra work and delay the game further. |
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