Pricing Rules

In Ultima II, prices for many products are determined by the character's Charisma and Intelligence. All possible prices for these products are located on a scale, which is a type of Fibonacci pattern. Higher Charisma and Intelligence can move the prices up this scale, to a lower amount. On the other pages in this section, the maximum price for each product ( which a character with 10 Charisma and 10 Intelligence would get ) will be listed. These rules do not apply to the prices of Healing, Oracles and Drinks, or to the price of the Quick Sword.

Price Scale

4
4
8
12
20
32
52
84
136
220
356
576
932
1508
2440
3948

Charisma and Intelligence Adjustments

Scalar Movement
Both Charisma and Intelligence
Highest of Charisma and Intelligence
0
10 - 19
10 - 29
1
20 - 39
30 - 59
2
40 - 59
60 - 89
3
60 - 79
90 - 99
4
80 - 99
1