Ultima III Character Statistics

Statistic

Initial Amount

Affects

Increased by

Maximum Amount

Strength
5 - 25
Damage per blow
Strength Shrine
According to Race
Dexterity
5 - 25
Hit probability, Attack dodging
Dexterity Shrine
According to Race
Intelligence
5 - 25
Maximum Magic Points, according to Class
Intelligence Shrine
According to Race
Wisdom
5 - 25
Maximum Magic Points, according to Class
Wisdom Shrine
According to Race
Hit Points
150/150
Nothing
1 Hit Point every 10 moves on the surface or every 40 moves in towns and dungeons, Healing
( Level * 100 ) + 50, absolute maximum is 2550
Magic Points
0
Nothing
1 Magic Point every move on the surface or every 4 moves in towns and dungeons, Druids get 2
According to Class
Level
1
Maximum Hit Points
Lord British, ( Current Level * 100 ) Experience Points required
5, 99 after getting the Mark of Kings
Experience
0
Lord British availability
Killing monsters
9999

Note : The initial amounts for Strength, Dexterity, Intelligence and Wisdom are distributed from a 50 point pool.

Character Inventory

150 Gold Coins
150 Food
Dagger
Cloth Armor

Statistic Maximums

Race

Strength

Dexterity

Intelligence

Wisdom

Human
75
75
75
75
Elf
75
99
75
50
Dwarf
99
75
50
75
Bobbit
75
50
75
99
Fuzzy
25
99
99
75

Magical Abilities Chart

Class

Maximum Magic Points

Magic Type

Special

Fighter

0
None
None

Cleric

Wisdom
Prayers
None

Wizard

Intelligence
Sorcery
None

Thief

0
None
Steal, Disarm Traps

Paladin

Wisdom / 2
Prayers
None

Barbarian

0
None
Limited Steal, Limited Disarm Traps

Lark

Intelligence / 2
Sorcery
None

Illusionist

Wisdom / 2
Prayers
Limited Steal, Limited Disarm Traps

Druid

(Intelligence or Wisdom) / 2, whichever one is the largest
Both
None

Alchemist

Intelligence / 2
Sorcery
Limited Steal, Limited Disarm Traps

Ranger

(Intelligence or Wisdom) / 2, whichever one is the smallest
Both
Limited Steal, Limited Disarm Traps

Equipment Limitation Chart

Weapons

Fighter

Cleric

Wizard

Thief

Paladin

Barbarian

Lark

Illusionist

Druid

Alchemist

Ranger

Dagger
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Mace
Y
Y
N
Y
Y
Y
Y
Y
Y
N
Y
Sling
Y
N
N
Y
Y
Y
Y
N
N
N
Y
Axe
Y
N
N
Y
Y
Y
Y
N
N
N
Y
Bow
Y
N
N
Y
Y
Y
Y
N
N
N
Y
Sword
Y
N
N
Y
Y
Y
Y
N
N
N
Y
Two-Handed Sword
Y
N
N
N
Y
Y
Y
N
N
N
Y
+2 Axe
Y
N
N
N
Y
Y
Y
N
N
N
Y
+2 Bow
Y
N
N
N
Y
Y
Y
N
N
N
Y
+2 Sword
Y
N
N
N
Y
Y
Y
N
N
N
Y
Gloves
Y
N
N
N
Y
Y
Y
N
N
N
N
+4 Axe
Y
N
N
N
Y
Y
Y
N
N
N
N
+4 Bow
Y
N
N
N
Y
Y
Y
N
N
N
N
+4 Sword
Y
N
N
N
Y
Y
Y
N
N
N
N
Exotic Sword
Y
N
N
N
Y
Y
Y
N
N
N
N

Armor

Fighter

Cleric

Wizard

Thief

Paladin

Barbarian

Lark

Illusionist

Druid

Alchemist

Ranger

Cloth
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Leather
Y
Y
N
Y
Y
Y
N
Y
N
N
Y
Chain
Y
Y
N
N
Y
N
N
N
N
N
Y
Plate
Y
N
N
N
Y
N
N
N
N
N
Y
+2 Chain
Y
N
N
N
N
N
N
N
N
N
Y
+2 Plate
Y
N
N
N
N
N
N
N
N
N
Y
Exotic Armor
Y
N
N
N
N
N
N
N
N
N
N
1