Components of Casting
I write this down for the
edification of no one,
for I doubt I will wish
these words to reach any-one's
eyes save mine. However,
as I have
already noted, posterity
is a strong motivator.
Therefore shall I document
a layman's version
of the study of magic.
As an interesting note, some
of my earlier
spells no longer function
here in the new land. Interestingly enough, I have discovered
differing spells on the
Serpent Isle that perform similarly, in addition to spells of entirely
new natures with unique
reagents and words of power. I expect the colder climate has
much to do with this difference,
as freezing temperatures are far more hazardous here
than fire is. Perhaps, too,
this relates to the still unknown culture that predates our pres-ence
here. Alas, it may be several
lifetimes before we learn the truth about their disap-pearance.
There are three main aspects
of spellcasting: the grimoire, or spell book; the
reagents; and the words
of power.
Spell Book
The spell book is the most
fundamental facet of casting, for within it lie the complete
details for every spell
in the mage's repertoire. Descriptions of the necessary reagents,
explanations for the words
of power and listings of the incantations
are all presented. Most
such references are unreadable by the
common person, but a wizened
spell caster can understand
any spell he has already
learned. The more enchantments a
wizard has in his spell
book, the more powerful he
becomes.
I might also note that I
have discovered scrolls engraved
with spells in this new
realm. I know that such spells can be cast
directly from their scroll
(rendering them subsequently useless, unfortunately), and I
am investigating the possibility
that they can be transcribed into my spell book for
repeated use.
Reagents
Here is the list of known
reagents, the physical components necessary to transform
matter into magical energy.
While useless as individual parts, the various combina-tions,
augmented by chanting and
the proper use of a word of power, are quite
effective for imbuing a
mage with tremendous magical abilities.
Black Pearl. Though
ultimately crushed for casting purposes, the rare black pearl must
be perfectly spherical when
collected. The powder is that element which gives some
spells their propelling
energy. Here on the Serpent Isle, the fishermen in Fawn find the
only known supply.
Blood Moss. This reddish
fungus, found only in the swamp south of Moonshade,
usually grows on dead trees
and is found between the bark and the outermost ring of
wood. Blood Moss is used
to instill a spell with the power to increase speed and
mobility.
Blood Spawn. This
reagent is formed in quite an unusual way. Stoneheart, the red rock
collected from stalagmites,
must be crushed and then combined with the blood of the
cast-er! Blood spawn is
an additive reagent that enhances the power of several inner
circle offensive
spells. Needless to say, perhaps, this reagent is not one to be bought
and sold.
Garlic. Though the
grated seasoning is found in any well-maintained kitchen, the
reagent is ground to a fine,
odorous paste. Garlic is the reagent that permits the cast-ing
of protective enchantments.
The horticulturists in Fawn have begun to sell their
garlic in reagent form for
a fair price.
Ginseng. Another reagent
found in Fawn, this root must be boiled in stream water 40
times until it becomes a
syrup. Known for its curative properties, ginseng is generally
prepared in greenhouses,
where it can be treated immediately after it is collected.
Mandrake Root. This
is, perhaps, the most difficult reagent to procure, for the
method of collection requires
precise cutting below the mucky bed of a swamp.
Once boiled and dried, mandrake
root is an excellent power enhancer for many
spells. The swamps of Gorlab
have a large supply of the natural root; it grows on
Monk Island, as well, I
am told.
Nightshade. Great
care must be taken when preparing this mushroom, for it is highly
poisonous. By boiling the
caps in tea or crushing the entire fungus, the deadly night-shade
transforms into a useful
reagent to aid spells designed to damage another indi-vidual.
Nightshade is found in the
soft mud of Gorlab swamp.
Serpent Scales. Spells
gleaned from the serpent ruins require a peculiar reagent, ser-pent
scales. However, untreated
snake scales are useless, and the ancient method of
preparation has been lost.
The only known supply of this ancient reagent is within the
serpent ruins themselves.
Spider's Silk. Although the strands from any spider's web will suffice, it is very trying
to find enough silk from
any one web. Many mages raise their own spiders, hoping to
gather the webs the way
a farmer squeezes milk from a cow. However, I have noticed
the Isle of Crypts, filled
with the dead, is home to more spiders than I could ever have
possibly imagined, with
plenty of accompanying webs.
Sulfurous Ash. This
is nothing more than the ashen remains of a volcanic eruption.
Here in the new land, the
adventurous gather such ash in the cavern known as
Furnace — those whom the
Daemons do not slay, that is.
Worm's Heart. This
reagent, cut from the innards of the ice worm, is useful to a
variety of unusual spells,
often allowing enchantments involving snow or cold.
Words of Power
While the list below appears
to be nothing more than an amalgamation of unrelated
syllables, the words of
power hold great significance. When spoken aloud, the words
are the summation of the
energy required to supplement, or rather, to complement
the incantations and the
reagent. To some extent, the words of power are the very
spells themselves!
Much research has gone into
the perfection of these words. Their rhythm, pro-nunciation
and inflection must be performed
with precision, for a simple mistake
can radically alter the
effects of a spell. Legend holds, for example, that a mage could
metamorphose into a cow
while intending to take the form of a dragon.
The list presented here
is, to the best of my knowledge, a compilation of every
known syllable that can
be combined to form one of the words of power.
Syllable Meaning Syllable Meaning
AN...........................Negate/Dispel | NOX................................Poison |
BET ....................................Small | ORT .................................Magic |
CORP..................................Death | POR...................Move/Movement |
DES...........................Lower/Down | QUAS..............................Illusion |
EX..................................Freedom | REL................................Change |
FLAM..................................Flame | SANCT............Protect/Protection |
FRIO.....................................Cold | TYM...................................Time |
GRAV........................Energy/Field | UUS ............................Raise/Up |
HUR.....................................Wind | VAS..................................Great |
IN...................Make/Create/Cause | WIS..................Know/Knowledge |
JUX..................Danger/Trap/Harm | XEN..............................Creature |
KAL......................Summon/Invoke | YLEM...............................Matter |
LOR .....................................Light | ZU.....................................Sleep |
MANI...........................Life/Healing |
SPELLS
The nine circles of magic
are as profound and complex a study as any other in the
realm. Each circle represents
a ring of waves within the Void known as the ether, the
envelope of energy that
enables all spellcasting. The spells found on the outermost
ring are learned first,
and skilled mages will have most or all in their spell books.
However, as a mage strives
for each successive circle, the spells become more difficult
to learn and master. Only
wizards of the higher circles are able to grasp the essence of
the innermost spells. Here,
listed by circle, are descriptions of all known spells,
including their required
reagents and words of power.
First Circle of Magic
IN MANI YLEM (Create Food)
Reagents: Garlic, Ginseng, Mandrake Root
This spell calls forth enough
food to address the hunger of the caster and any dinner
guests, as if a single meal
had been served.
AN NOX (Cure)
Reagents: Garlic, Ginseng
This spell neutralizes the
effects of all poisons on its subject, including those of a
paralytic nature.
WIS JUX (Detect Trap)
Reagents: Nightshade, Spider's Silk
This spell locates all traps near the caster.
VAS AN FLAM (Great Douse)
Reagents: Garlic, Spider's Silk
As its name implies, this spell puts out all flames within view of the caster.
VAS IN FLAM (Great Ignite)
Reagents: Sulfurous Ash, Spider's Silk
This spell causes all combustibles in the area to burst into flames.
IN LOR (Light)
Reagent: Sulfurous Ash
This spell brings into being a mobile source of light that lasts for half an hour.
IN WIS (Locate)
Reagent: Nightshade
This spell identifies the area occupied by the caster when the spell is cast.
ORT POR YLEM (Telekinesis)
Reagents: Black Pearl, Blood Moss, Mandrake Root
This spell enables the caster
to manipulate an object without the application of
physical force.
Second Circle of Magic
AN ZU (Awaken)
Reagents: Garlic, Ginseng
This spell pulls one individual
from the trance of sleep, whether sleeping from
fatigue or enchantment.
AN JUX (Destroy Trap)
Reagents: Blood Moss, Sulfurous Ash
When cast upon a specific
trapped item or location, this spell eliminates both the
threat of harmful effects
and the trap itself.
REL YLEM (False Coin)
Reagents: Nightshade, Sulfurous Ash
When cast upon any coin,
this spell creates five such coins in its place. However, the
spell will fail when cast
upon another such magically created duplicate.
VAS FRIO (Cold Blast)
Reagents: Black Pearl, Sulfurous Ash, Worm's Heart
This creates a projectile
sphere of cold energy, much like a snowball, though with
significantly greater capacity
to inflict wounds.
VAS LOR (Great Light)
Reagents: Mandrake Root, Sulfurous Ash
This spell performs like the Light spell, but with four times the duration.
MANI (Heal)
Reagents: Garlic, Ginseng, Spider's Silk
This powerful enchantment
speeds up the healing process of most wounds, as if the
afflicted were to rest for
a great many days.
VAS AN NOX (Mass Cure)
Reagents: Garlic, Ginseng, Mandrake Root
This spell acts just like
the Cure spell, except that it can cure all toxins afflicting the
caster and those with him.
UUS SANCT (Protection)
Reagents: Garlic, Ginseng, Sulfurous Ash
Not only does this spell
reduce the subject's vulnerability to attack, it also temporarily
eliminates the possibility
of harm from traps and other similar hazards.
Third Circle of Magic
DES SANCT (Curse)
Reagents: Garlic, Nightshade, Sulfurous Ash
This spell severely hampers
the subject's abilities in combat, affecting both defensive
and offensive qualities.
ORT YLEM (Enchant Missiles)
Reagents: Black Pearl, Mandrake Root
Affecting an entire bundle
if present, this spell enchants arrows and bolts so as to
enhance their effectiveness.
WIS JUX YLEM (Columna's Intuition)
Reagents: Black Pearl, Garlic
This spell identifies sources of possible danger by imbuing the source with radiant lumi-nescence. This spell is noticeably more effective away from populated areas.
VAS UUS SANCT (Protect All)
Reagents: Garlic, Ginseng, Mandrake Root, Sulfurous Ash
This spell is a more advanced
version of Protection, affecting all members of the caster's
troupe.
AN POR (Paralyze)
Reagents: Nightshade, Spider's Silk
This spell renders the subject immobile for a relatively short duration.
IN ZU (Sleep)
Reagents: Black Pearl, Nightshade, Spider's Silk
This spell puts the subject to sleep for a varying length of time.
REL WIS (Translation)
Reagents: Black Pearl, Mandrake Root, Spider's Silk, Sulfurous Ash
Once cast, this spell temporarily
enables its subject to understand unknown languages,
including ancient runes
and text. It is very useful for the scholarly mage.
Fourth Circle of Magic
REL POR (Blink)
Reagents: Blood Moss, Mandrake Root
This is a very limited form
of teleportation, magically transporting the caster and
any companions to a new
location about twenty paces from their original location.
Blink will not permit the
subjects to pass through locked doors or other
impenetrable areas.
AN XEN JUX (Deter)
Reagents: Garlic, Spider's Silk
This spell often discourages hostile, non-sentient animals from attacking its subject.
IN VAS LOR (Flash)
Reagents: Mandrake Root, Sulfurous Ash
This spell creates an ephemeral,
brilliant glow, blinding all creatures within the
affected area, save the
caster.
VAS DES SANCT (Mass Curse)
Reagents: Garlic, Mandrake Root, Nightshade, Sulfurous Ash
This spell acts like the
Third Circle spell Curse, but affects all opposing creatures
present.
WIS QUAS (Reveal)
Reagents: Blood Moss, Sulfurous Ash
This spell reverses the effects of all enchantments of invisibility.
REL ORT WIS (Transcribe)
Reagents: Black Pearl, Spider's Silk
This spell enables the caster
to copy spells found on scrolls and the like, without
needing to buy the actual
spell book page from another wizard.
EX POR (Unlock Magic)
Reagents: Blood Moss, Sulfurous Ash
This spell unlocks a magically
locked door.
Fifth Circle of Magic
KAL XEN (Conjure)
Reagents: Mandrake Root, Spider's Silk
Despite its name, this spell
actually summons, rather than conjures, a wild beast to
fight for the caster.
VAS FRIO HUR (Explosion)
Reagents: Blood Moss, Black Pearl, Mandrake Root, Sulfurous Ash
This spell sends a large
sphere of blue flame that explodes on contact at a designated
target.
VAS MANI (Great Heal)
Reagents: Garlic, Ginseng, Mandrake Root, Spider's Silk
This spell removes all wounds on its subject.
SANCT LOR (Invisibility)
Reagents: Blood Moss, Nightshade
This spell renders its subject invisible, undetectable to all visual senses.
VAS ZU (Mass Sleep)
Reagents: Ginseng, Nightshade, Spider's Silk
This spell makes all opponents in the area fall asleep.
UUS VAS GRAV (Surprise)
Reagents: Black Pearl, Garlic, Mandrake Root, Sulfurous Ash
As I am the creator of this
spell, others call it Erstam's Surprise. This spell creates great
clouds of gasses that inflict
a variety of effects on those who breathe them — poison,
sleep and fear being the
most common.
Sixth Circle of Magic
AN XEN EX (Betray)
Reagents: Black Pearl, Nightshade, Spider's Silk
This spell encourages its
subject, a foe to the caster, to change sides in a battle and fight
against former comrades.
AN QUAS (Dispel Illusion)
Reagents: Garlic, Mandrake Root, Nightshade
This spell destroys the knots
of force that create an illusion, affecting structures and
creatures alike.
QUAS WIS (Cause Fear)
Reagents: Garlic, Mandrake Root, Nightshade
This powerful spell magically
terrifies all members of an opposing force, making the
more cowardly ones flee.
IN FRIO GRAV (Fire Field)
Reagents: Black Pearl, Worm's Heart, Spider's Silk, Sulfurous Ash
This spell creates a field of blue flame that damages those who try to cross it.
KAL FRIO GRAV (Fire Ring)
Reagents: Black Pearl, Worm's Heart, Mandrake Root, Spider's Silk, Sulfurous Ash
This spell is identical to Fire Field, save that it forms a protective ring of blue flame.
VAS IN FRIO GRAV (Cold Strike)
Reagents: Blood Moss, Black Pearl, Worm's Heart, Sulfurous Ash
This spell creates a temporary
field of blue flame at the feet of all hostile creatures in
the area.
IN JUX YLEM (Create Missile)
Reagents: Blood Moss, Ginseng, Sulfurous Ash
This spell creates missiles
for either bows or crossbows, depending on which
weapon the caster's party
has more of. (If the party has none, or an equal number of
each, the spell creates
arrows.)
IN ORT XEN (Create Automata)
Reagents: Mandrake Root, Sulfurous Ash, Spider's Silk, Serpent Scales
This spell, new to me, requires
Translation to understand it. Apparently, it repairs a
broken "automaton." I am
unsure what the original creators of the spell intended, but
it seems the only value
of such a repaired "automaton" is as a pack-mule.
Seventh Circle of Magic
IN SANCT GRAV (Energy Field)
Reagents: Black Pearl, Mandrake Root, Spider's Silk, Sulfurous Ash
This spell creates a field of energy that harms any who try to pass through it.
IN HUR GRAV YLEM (Energy Mist)
Reagents: Blood Moss, Mandrake Root, Nightshade, Sulfurous Ash
The harmful mist of energy
created by this spell flows directly from the caster to its
intended target.
VAS AN ZU (Mass Awaken)
Reagents: Garlic, Ginseng
This spell acts just like
the Second Circle spell Awaken, except that it affects all nearby
allies of the caster.
IN VAS POR (Mass Might)
Reagents: Black Pearl, Ginseng, Mandrake Root
This spell enhances all physical
and mental abilities that affect combat, doubling their
effectiveness up to the
maximum humanly possible.
IN HUR NOX (Poison Mist)
Reagents: Blood Moss, Nightshade, Sulfurous Ash
This spell creates a stationary area of mist that poisons all who enter it.
VAS MANI (Restoration)
Reagents: Garlic, Ginseng, Mandrake Root, Spider's Silk
This is the definitive spell
for healing, affecting all members of the caster's group. Any
harmful effects, whether
from poisons, wounds or curses, are eradicated by
Restoration, as long as
its subjects are still alive.
AN GRAV EX (Vibrate)
Reagents: Black Pearl, Blood Moss, Mandrake Root, Spider's Silk
This unusual spell surrounds
a specified target with intense physical energy, as if a
giant troll were grasping
the target and shaking it to find loose gold. The effect not
only damages its subject,
but also loosens any hold on possessions.
ORT GRAV (Lightning)
Reagents: Black Pearl, Mandrake Root, Sulfurous Ash
This spell shoots a bolt
of electrical energy at a specified target.
Eighth Circle of Magic
IN FRIO (Create Ice)
Reagent: Worm's Heart, Spider's Silk
This spell creates a block
of ice that immobilizes its target for a short time until the
block shatters, freeing
the trapped individual. Create Ice can also be created on an
area, forming an impassable
barrier for a limited duration.
CORP POR (Mind Blast)
Reagents: Blood Spawn, Black Pearl, Nightshade, Sulfurous Ash
This spell, whose effect
is greatly based on the mental powers of the caster and the tar-get,
releases a bolt of lethal
energy.
TYM VAS FLAM (Delayed Blast)
Reagents: Blood Moss, Black Pearl, Mandrake Root, Spider's Silk, Sulfurous Ash
This spell forms a magical
sphere designed to explode after eight seconds of delay,
damaging all who are near
the blast.
POR YLEM (Fetch)
Reagents: Blood Moss, Black Pearl, Mandrake Root
This is the more advanced
version of the First Circle spell Telekinesis, permitting the
caster to reach any object
in view, regardless of location or barriers.
KAL FRIO XEN (Invoke Snow Serpent)
Reagents: Blood Moss, Garlic, Spider's Silk, Worm's Heart, Serpent Scales
This complex spell summons a fearsome snow serpent to aid the caster in battle.
KAL FRIO XEN EX (Serpent Bond)
Reagents: Blood Moss, Black Pearl, Garlic, Spider's Silk, Worm's Heart, Serpent Scales
This spell permits the caster
to exchange forms with a targeted snow serpent, thus
allowing new ways of travel
for the duration of the spell.
KAL VAS FRIO GRAV (Firesnake)
Reagents: Garlic, Mandrake Root, Sulfurous Ash
This spell sends a trail
of fire from the caster, across anything in the way, to explode at
its target.
IN JUX POR YLEM (Swordstrike)
Reagents: Black Pearl, Blood Spawn, Mandrake Root, Nightshade
This spell creates a pinwheel
of eight whirling blades, all designed to slice its target.
Ninth Circle of Magic
VAS CORP HUR (Death Vortex)
Reagents: Blood Moss, Mandrake Root, Nightshade, Sulfurous Ash
This spell calls forth a
swirling mist of black death that will follow its target until that
target falls to the ground
dead or the spell duration passes.
VAS CORP (Mass Death)
Reagents: Blood Moss, Blood Spawn, Garlic, Ginseng, Mandrake Root, Nightshade
This very powerful spell
instantly slays all enemies in view of the caster. However, the
extreme amount of ether
energy required to cast Mass Death leaves the caster near
death as well.
VAS SANCT LOR (Invisibility All)
Reagents: Black Pearl, Blood Moss, Mandrake Root, Nightshade
This spell removes the caster and any allies from the visual perceptions of all others.
UUS VAS JUX YLEM (Spiral Missile)
Reagents: Blood Moss, Blood Spawn, Black Pearl, Nightshade, Sulfurous Ash
This spell is extremely useful
against multiple enemies, for it sends a number of lethal
bolts equal to the level
of the caster toward random opponents.
AN HUR (Stop Storm)
Reagents: Black Pearl, Garlic, Mandrake Root, Spider's Silk, Sulfurous Ash
When disturbed by the constant
fits of thunder and lightning spawned by a terrible
storm, the caster can use
this spell to calm the clouds and return clear skies.
KAL VAS XEN (Summon)
Reagents: Blood Moss, Garlic, Mandrake Root, Spider's Silk
This spell brings into being
a mighty, but never pre-determined, creature to side with
the caster against any foes.
AN TYM (Time Stop)
Reagents: Blood Moss, Garlic, Mandrake Root
This spell renders all but
the caster and any friends immobile for what appears to be
twenty seconds. As the spell
actually halts the passage of time, the real duration of
Time Stop has been a subject
of great debate.
KAL VAS AN GRAV (Imbalance)
Reagents: Nightshade, Sulfurous Ash, Worm's Heart, Serpent Scales
This chaotic spell is difficult
to control and should be cast only in dire emergencies.
Its result is a wave of
fire fields, explosions and streaks of lightning.