Offset
|
Length
|
Description
|
Misc
|
0x000
|
1024 bytes
|
Towne Map Definition
|
1 byte=1 tile, first 32
bytes for the first line, next 32 bytes for the second line,..
|
0x400
|
32 bytes
|
Tile number (V1) of each
character
|
I don't know exactly what's
the difference between V1 and V2 (ie version 1 and 2)
|
0x420
|
32 bytes
|
X Position (V1) of each
character
|
Starting Position
|
0x440
|
32 bytes
|
Y Position (V1) of each
character
|
Starting Position
|
0x460
|
32
bytes |
Tile number (V2) of each
character
|
|
0x480
|
32 bytes
|
X Position (V2) of each
character
|
|
0x4A0
|
32 bytes
|
Y Position (V2) of each
character
|
|
0x4C0
|
32 bytes
|
Walkability of each character
|
$00- Can't move / $01-
Can move / $80 Merchant / $FF Attack Avatar
|
0x4E0
|
32 bytes
|
Dialogue Number
|
give relation between
each character and what he has to say (located in "towne".tlk)
|