House Rules - Races

A.- Concerning the 3.5E, all races modifications were introduced into the campaign, as follows:

Dwarves:
I) They don't suffer any movement penalty for medium or heavy armor or load.
II) Weapon familiarity with dwarven waraxes and dwarven urgroshes (they consider this weapons as martial instead of exotic weapons).
III) Stability: +4 to ability checks made to avoid being bull rushed or tripped when standing on the ground.
IV) The combat bonus to orcs also applies to half-orcs and similar.
V) The defense bonus againts giants also applies to all giant type creatures.

Elves:
I) Elves gain martial weapon proficiency with longsword, rapier, longbow and shortbow (including composite versions of both). They don't need to choose two anymore.

Gnomes:
I) Weapon familiarity with gnome hooked hammers (they consider this weapon as martial instead of exotic).
II) +1 DC to all saving throws made against illusions spells cast by gnomes.
III) The defense bonus againts giants also applies to all giant type creatures.
IV) In addition to normal spell like abilities (given CHA > 9), gnomes can use Speak with Animals 1/day (burrowing mammal only, 1 minute).
V) Favored Class changed to Bard.

Half-Elves:
I) +2 racial bonus to Diplomacy and Gather Info.

Halflings:
I) Combat bonus also applies to slings.


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     Melroch Eitheldor @ 2003 1 1