Planescape Campaign
Harmonium Prestige Class

The Elite Officer

  • Although the Harmonium paints a picture of a glorious and unified multiverse of equals, the truth is that some are more equal than others. It takes a special individual to be trusted with leading the harmony. Among the faction, members of this prestige class are known as Measures and Movers. The Elite Officers know how best to led the rank and file of the harmonium, and are able to inspire them to make the sacrifices that are sometimes needed to achieve the faction's ultimate goal.
  • To qualify to become an elite officer, a character must fulfill all the following criteria:
  • Base Attack Bonus: +7 or greater.
  • Skills: Diplomacy 5 ranks.
  • Feats: Leadership, Seasoned Officer.
  • Special: Character must be a member of the Harmonium.
  • Class Level
    BAB
    Fort Save
    Ref Save
    Will Save
    Special, Spells per day
    1
    +1
    +1
    +0
    +0
    Brotherhood, Leadership bonus +1
    2
    +2
    +2
    +0
    +0
    Battle cry, +1 spellcasting level
    3
    +3
    +2
    +1
    +1
    Direct troops, Leadership +2
    4
    +4
    +3
    +1
    +1
    Rally troops, +1 spellcasting level
    5
    +5
    +3
    +1
    +1
    Leadership +3
    6
    +6
    +4
    +2
    +2
    Hard March, +1 spellcasting level
    7
    +7
    +4
    +2
    +2
    Leadership +4
    8
    +8
    +5
    +2
    +2
    Battle standard, +1 spellcasting level
    9
    +9
    +5
    +3
    +3
    Leadership +5
    10
    +10
    +7
    +3
    +3
    Die for your faction, +1 spellcasting level

  • The following are class skills for an elite officer:
  • Bluff (Cha), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (Int), Profession (Wis), Ride (Dex), Sense Motive (Cha), Spot (Wis), Use Rope (Dex).
  • Skill points at Each Level: 4 + INT modifier.
  • All the following are class features of the elite officer prestige class.
  • Hit Die: d10
  • Weapon and Armor Proficiency: An elite officer is proficient with Light and Medium armors, and Martial weapons.
  • Spell per Day: As normal.
  • Brotherhood: As one of the leaders of the faction, elite officers gain a +4 competence bonus to Bluff, Diplomacy, or Intimidate checks made to influence other members of the Harmonium.
  • Leadership Bonus: Elite officers earn bonuses to their leadership level (character level + Cha bonus), enabling them to attract more powerful cohorts and followers when they use the Leadership feat upon earning a new level.
  • Battle Cry: When the elite officer's shout rings across the battlefield, it lifts the spirits of his allies. This ability functions as the bard's Song of Battle feat. This bonus lasts a number of rounds equal to the character's Charisma bonus, and affects all allies inside his command radius (15ft + 5ft x CHA modifier). The elite officer can shout a battle cry once per day per class level.
  • Direct troops: As a full-round action, the elite officer can give compelling directions. He can bestow a +2 competence bonus on either attacks or skill checks to all allies within his command radius. This bonus lasts a number of rounds equal to the character's Charisma bonus.
  • Rally troops: The elite officer's presence is enough to grant any allies within his command radius a second saving throw against fear and charm effects that they have already succumbed to. Even if they fail the second saving throw, any fear effects are less severe: panicked characters are only frightened, frightened characters are only shaken, and shaken characters are unaffected.
  • Hard March: The elite officer can exhort his troops to march faster. Anyone traveling with him gains a +4 morale bonus to Constitution checks required for making a forced march or other task requiring extended exertion. Animals are not affected.
  • Battle standard: The mere sight of the elite officer's personal coat of arms or other heraldic display is enough to turn the tide of battle. Allies within the command radius of the character's standard gain the effects of both Battle Cry and Rally Troops (see above) as long as the standard is within range and held by the elite officer. If the standard is captured in battle, all allies within range aware of its loss suffer a -1 morale penalty to attacks and damage until it is recovered in addition to losing the benefits described in this entry.
  • Die for your faction: The elite officer's presence inspires his troops to make the ultimate sacrifice for the cause. Any allies within the command radius of the character can continue to fight while disabled or dying without penalty. They continue until they reach -CON hit points.



  •      Melroch Eitheldor @ 2003 1 1