Striding through the streets of the Cage, marching triumphantly in packs of five, are the Harmonium patrols. And leading each of these groups is undoubtedly one fighter of exceptional skill and training. For criminals in Sigil, he is one of the most feared individuals they're likely to meet, for at a whim he can arrest and detain them. He is a Measure.
Measures are adept at disrupting riots, putting down revolts, and in general keeping the peace. They tend to be forceful but fair, with extremes on either side. Measures are the most well-known (and hated) faction unit in the city, mainly because they are always there, watching and waiting for someone to slip up.
Measures boast better saves and better skills than standard fighters, while still retaining proximity in overall combat skills.
To qualify to become a Measure, a character must fulfill the following criteria:
Base Attack Bonus: +4 or greater.
Skills: Intimidate, Sense Motive, Spot 4+ ranks.
Feats: Improved Sunder, Weapon Focus (Any).
Special: Must be a member of the Harmonium.
Class Level
BAB
Fort Save
Ref Save
Will Save
Special, Spells per day
1
+1
+1
+0
+1
Tools of the Trade
2
+2
+2
+0
+2
Spell Abilities I
3
+3
+2
+1
+2
Bonus Feat
4
+4
+3
+1
+3
Upgrade I
5
+5
+3
+1
+3
Spell Abilities II
6
+6
+4
+2
+4
Bonus Feat
7
+7
+4
+2
+4
Upgrade II
8
+8
+5
+2
+5
Spell Abilities III
9
+9
+5
+3
+5
Bonus Feat
10
+10
+6
+3
+6
Upgrade III
The following skills are considered class skills for a Measure.
Skill Points at Each Level: 4 + Intelligence Bonus.
All of the following are features of the Measure prestige class.
Hit Die: d10
Weapon and Armor Proficiency: All simple and martial weapons, all armor and shields.
Tools of the Trade: All Measures are equipped with armor, shield (if used), and a weapon of at least +1 enchantment before they are set out on patrols. Additionally, they often receive a set of Planar Manacles to apprehend criminals.
Spell Abilities (Sp): The character can use the following:
I
Charm Person 1/day
II
Charm Person 2/day Hold Person 1/day
III
Charm Person 3/day Hold Person 2/day Calm Emotions 1/day
Bonus Feat: The Measure gains a bonus feat from the fighter feat list.
Upgrade: A Measure of this rank will find upgrading his equipment to be much easier. At this level, he may have any one weapon and any one suit of armor upgraded by a Harmonium wizard free of charge.
I
1 plus worth (enhancement or abilities) per item (max +3)
II
2 pluses worth (enhancement or abilities) per item (max +5)
III
3 pluses worth (enhancement or abilities) per item (max +7)