Planescape Campaign
Sign of One Prestige Class
The One
While most folks know that the Signer's philosophy is all about the self imagining the multiverse for the self, they fail to realize the full impact of this statement. There's a reason why the faction is called the Sign of One. See, the faction really believes that there is exactly one being who is imagining the entire bulk of reality. While individual Signers might be able to manipulate their own little piece, there's still somebody (or something) else running the show. This prestige class represents those Signers who put extra effort into discovering - or more accurately, becoming - the One.
To qualify to become the One, a character must fulfill the following criteria:
Base Attack Bonus: + or greater.
Skills: .
Feats: .
Special: .
Class Level | BAB | Fort Save | Ref Save | Will Save | Special, Spells per day |
1 | + | + | + | + |
|
2 | + | + | + | + |
|
3 | + | + | + | + |
|
4 | + | + | + | + |
|
5 | + | + | + | + |
|
6 | + | + | + | + |
|
7 | + | + | + | + |
|
8 | + | + | + | + |
|
9 | + | + | + | + |
|
10 | + | + | + | + |
|
The following skills are considered class skills for the One:
.
Skill Points at Each Level: + Intelligence Bonus.
All of the following are features of the One prestige class:
Hit Die: d
Weapon and Armor Proficiency: .
Spells per Day: As normal.
Melroch Eitheldor @ 2003