Planescape Campaign
Sign of One Prestige Class

The Schemar

  • Within the Sign of One exists and grouping of psions dedicated to the perceptive capabilities of the mind. By augmenting their own schemas, psychological belief structures carried by all sentient beings, they can produce tremendous effects in themselves and others.
  • The Schemar serve no particular function within the faction, but are instead simply a grouping of talented psions who have chosen to work together to unlock one another's full power (and thus more completely control their own multiverse). If prepared, their abilities make them more deadly than normal psions, for they can literally contort reality about them.
  • To qualify to become a Schemar, a character must fulfill the following criteria:
  • Psionics: Able to manifest 3rd level psionics, access to a primary discipline.
  • Skills: Knowledge (Psionics), Psicraft 9+ ranks.
  • Feats: Any 1 metapsionic feat.
  • Special: Must be member of the Sing of One faction.
  • Class Level
    BAB
    Fort Save
    Ref Save
    Will Save
    Special, Spells per day
    1
    +0
    +0
    +0
    +1
    Store Schema I, +1 psion level
    2
    +1
    +0
    +0
    +2
    Heightened Ego +1, +1 psion level
    3
    +1
    +1
    +1
    +2
    Store Schema II, Perceptive Choice I, +1 psion level
    4
    +2
    +1
    +1
    +3
    Heightened Ego +2, +1 psion level
    5
    +2
    +1
    +1
    +3
    Store Schema III, +1 psion level
    6
    +3
    +2
    +2
    +4
    Heightened Ego +3, Perceptive Choice II, +1 psion level
    7
    +3
    +2
    +2
    +4
    Store Schema IV, +1 psion level
    8
    +4
    +2
    +2
    +5
    Heightened Ego +4, +1 psion level
    9
    +4
    +3
    +3
    +5
    Store Schema V, +1 psion level
    10
    +5
    +3
    +3
    +6
    Heightened Ego +5, Perceptive Choice III, +1 psion level

  • The following skills are considered class skills for a Schemar:
  • By primary discipline.
  • Skill Points at Each Level: 2 + Intelligence Bonus.
  • All of the following are features of the Schemar prestige class:
  • Hit Die: d4
  • Weapon and Armor Proficiency: None.
  • Psionics per Day: As normal.
  • Store Schema (Ex): The character has learned to 'lock away' a portion of his mind and save it to store quickly accessible psychic energy. The character can store a power equal to the level of the ability on the above table. Thus, a 9th level Schemar could lock away five sections of his mind, one for a power of each level 1-5. This power can be released as a free action with but a mental command from the Schemar. Storing schemas is difficult, however. It requires one day to store a schema and burns up a number of experience points equal to (power level) x (manifester level) x 2. Thus, a fifth level schema manifested by a 15th level psion would burn up 150 XP.
  • Heightened Ego (Ex): The character's control over his disciplines had increased considerably. Add this value to save DC and spell resistance checks. This stacks with other such abilities and the Power Focus feat.
  • Perceptive Choice (Su): The most talented schema eventually learn to focus the powers of their perception outward, thus influencing directly the actions of others. At lower levels, this manifests itself as a field of energy that constantly surrounds the character, making all hostile creatures within 20' of the character suffer a -1 penalty to all rolls (attack, damage, skill checks, initiative, saves, etc.). At later levels, the penalty increases to -2 and then -3. This 'aura' can be negated or dispelled, but it can be reactivated as a free action. The Schemar needs to have at least 1 PSP in his reserve to be able to empower this ability, also everytime the ability is used a number of PSPs equal to the penalty imposed are spent.



  •      Melroch Eitheldor @ 2003 1 1