Feats - Metamagic / Metapsionic Feats

Metamagic Feats:

  1. Combine Spells [Metamagic]: When the caster uses this feat he must decide which two spells to link and in which order he wants to link them. When the first spell is cast, the second spell appears at the terminus of the first spell. For example: A caster combines a fireball and a lightning bolt. After the fireball explodes a lightning bolt appears from the center of the fireball's blast and arcs out. This requires the caster memorize both spells using a slot three levels higher.

  2. Innate Power [Metapsionic]: (PQ: One other metapsionic feat, maximum power point total equal to 10 times the total cost you burn out for this feat) You are able to manifest one power you know at will once per round as a spell-like ability. Taking this feat permanently burns out a number of power points equal to 16 + the cost of the power you select. Thus, giving yourself clairaudience/clairvoyance as an Innate Power would permanently burn out (remove from your power point total) 19 power points.

  3. Magic Sigil [Metamagic]: When a caster uses this on his spells, it allows him to personalize the various sensory effects of his spells. A wizard could color all his spells green, a sorcerer could accompany all his spells with the smell of roses, a bard could chime a small tune with all his magic. It is up to the caster how he wants to change his spell as long as the effects have no game effect. Unlike other metamagic feats, this feat does not increase the level of the spell.

  4. Master Power [Metapsionic]: (PQ: Manifester level 6th+) You are able to manifest one power you know two times per day as a spell-like ability. Taking this feat burns out (permanently removed from your power point total) a number of power points equal to the cost of the power.

  5. Maximize Spell-like Ability [Metamagic]: (PQ: Spell-like abilities, 7+ CL) As the Maximize Spell feat, except that is used upon an innate spell-like ability. Only one metamagic feat can modify an spell-like ability any given time. This works just like a sorcerer using metamagic feats.

  6. Quicken Spell-like Ability [Metamagic]: (PQ: Any spell-like ability, 9+ CL) As Quicken spell but to spell-like abilities instead. This works just like a sorcerer using metamagic feats.




     Melroch Eitheldor @ 2003 1 1