Planescape
Monstrous Compendium Appendix I
Hordling
Type |
Aberration (Outsider, Evil) |
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Size |
Small |
Medium |
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Hit Dice |
6d8+6 (33) |
7d8+7 (39) |
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Initiative |
+3 (Dex) |
+3 (Dex) |
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Speed |
20ft. |
25ft. |
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Armor Class |
17 (+1S,+3D,+3N) |
18 (+3D,+5N) |
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Attacks |
Varies +5+Str |
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Damage |
Varies |
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Face / Reach |
5ft by 5ft / 5ft |
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Sp. Attacks |
Varies |
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Sq. Qualities |
Varies |
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Saves |
F+3 |
R+5 |
W+5 |
F+3 |
R+5 |
W+5 |
Abilities |
Str varies |
Dex 17 |
Con 13 |
Str varies |
Dex 17 |
Con 13 |
Int 10 |
Wis 10 |
Cha 04 |
Int 10 |
Wis 10 |
Cha 04 |
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Skills |
30 |
32 |
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Feats |
Multiattack, Combat Reflexes |
Multiattack, Power Attack |
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Climate |
Gray Waste |
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Organization |
Solitary, group (2-6), pack (10-40), tribe (50-90), or horde (100-1000) |
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Rating (CR) |
6 |
7 |
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Treasure |
None |
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Alignment |
Always Neutral Evil |
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Advancement |
7 18 HD (Small) |
8 21 HD (Medium) |
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Type |
Aberration (Outsider, Evil) |
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Size |
Large |
Huge |
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Hit Dice |
8d8+16 (52) |
9d8+27 (68) |
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Initiative |
+2 (Dex) |
+1 (Dex) |
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Speed |
30ft. |
40ft. |
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Armor Class |
19 (-1S,+2D,+8N) |
20 (-2S,+1D,+11N) |
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Attacks |
Varies +5+Str |
Varies +4+Str |
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Damage |
Varies |
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Face / Reach |
5ft by 5ft / 10ft |
10ft by 10ft /15ft |
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Sp. Attacks |
Varies |
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Sq. Qualities |
SR14, varies |
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Saves |
F+4 |
R+4 |
W+5 |
F+6 |
R+4 |
W+4 |
Abilities |
Str varies |
Dex 15 |
Con 15 |
Str varies |
Dex 13 |
Con 17 |
Int 08 |
Wis 08 |
Cha 04 |
Int 06 |
Wis 06 |
Cha 02 |
|
Skills |
30 |
22 |
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Feats |
Multiattack, Cleave, Combat Reflexes |
Multiattack, Cleave, Great Cleave |
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Climate |
Gray Waste |
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Organization |
Solitary, group (2-6), pack (10-40), tribe (50-90), or horde (100-1000) |
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Rating (CR) |
8 |
9 |
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Treasure |
None |
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Alignment |
Always Neutral Evil |
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Advancement |
9 24 HD (Large) |
10 27 HD (Huge) |
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· Darkvision: All hordlings have darkvision up to 120ft. · Turn Vulnerability: Hordlings can be turned as 5 HD creatures, and if destroyed they are banished back to the abyss. · Aberration: Really bizarre creature. Darkvision 60ft. · Outsider: Darkvision 60
feet. Cant be raised or resurrected. |
· To determine the physical appearance, attributes, and abilities of a hordling roll in the following tables:
· Hordlings with hands, tentacles, or prehensile toes or tail can use weapons.
· Having created a hordling, assign its attacks according to its mouth, arm, tail, and leg attributes as follows:
· Also, a 10% of the hordlings have some kind of special attack and 20% some kind of special defense:
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