Planescape Monstrous compendium appendix i


Yugoloth, Lesser – Yagnoloth

Size / Type

Large Outsider (Evil)

Hit Dice

10d8+40 (95)

Initiative

+3 (Dex)

Speed

40ft.

Armor Class

24 (-1 Size, +3 Dex, +12 Natural)

Attacks

Slam +19, by weapon +19/+14

Damage

Slam 1d12+10 and stun, by weapon +5

Face / Reach

5ft by 5ft / 10ft

Sp. Attacks

Magical weapon, acid breath, devour, stun, spell-like abilities

Sp. Qualities

Telepathy, SR19, DR 10 / [+1 or silver], immunities, yugoloth, outsider

Saves

Fort +11

Ref +10

Will +9

Abilities

Str 30

Dex 17

Con 19

Int 16

Wis 15

Cha 18

Skills

Appraise +14, Bluff +14, Concentration +14, Diplomacy +14, Hide +13, Knowledge (Nobility) +13, Listen +12, Move Silently +13, Search +13, Sense Motive +12, Spot +12

Feats

Power Attack, Cleave, Quicken Spell-like Ability

 

Climate

Lower Planes

Organization

Solitary

Rating (CR)

11

Treasure

Standard

Alignment

Always Neutral Evil

Advancement

11 – 17 HD (Large), 18 – 30 HD (Huge)

 

 

· Magical Weapon: In their human arm they normally use some kind of one-handed weapon. 30% of the times, this weapon have some kind of common enchantment (e.g. +1, +2, etc).

· Acid Breath: Three times a day yagnoloths can breathe a cloud of acidic gas that painfully eats at all exposed skin (6d6 damage; Reflex half DC19). Victims are also stunned for 1-6 rounds (1-3 rounds if the save is successful).

· Devour: A yagnoloth feeds on an unconscious opponent’s life force by placing its head against the victim’s flesh. It devours 10-100% of the victim’s experience points, hit points, and ability scores (Strength, Dexterity, etc.); round fractions up. This process takes 5 melee rounds, and the feeding is interrupted (without loss to the victim) if the victim awakens. If the yugoloth is slain within one day, victims recover all lost abilities . Otherwise, a restoration spell is required.

· Stun: Anyone hit by the yagnoloth’s gigantic arm must succeed at a Fortitude save (DC19) or become stunned for 2-12 rounds.

· Spell-like Abilities: At will – Shocking Grasp (3/day).

· Immunities: Half damage from earth-based attacks.

· Yugoloth Traits:

 

· Immunities: Acid, fire, and poison.

· Resistances: Gas resistance 20.

· Weaknesses: Cold inflicts double damage.

· Spell-like abilities: At will – Alter Self, Animate Dead, Cause Disease, Charm Person, Minor Image, Produce Flame, and Greater Teleport.

· Nature of Betrayal: All yugoloth can gate in their fellows when necessary. However, summoned yugoloths are 25% likely to turn on their summoner and aid the opponent. If the opponent wins, the traitorous yugoloth tries to cadge a reward for its help.

 

· Outsider: Darkvision 60 feet. Can’t be raised or resurrected.

 

 



    Melroch Eitheldor @ 2003 - 2004

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