Planescape
Monstrous Compendium Appendix I
Incarnates
Name |
Major |
Minor |
|||||
Type |
Construct (Outsider, Incorporeal) |
||||||
Size |
Tiny |
Tiny |
|||||
Hit Dice |
10d10 (55) |
4d10 (22) |
|||||
Initiative |
+9 (Dex) |
+6 (Dex) |
|||||
Speed |
Fly 40ft. (perfect) |
Fly 40ft. (perfect) |
|||||
Armor Class |
23 (+2S, +9D, +2N) |
20 (+2S, +6D, +2N) |
|||||
Attacks |
Touch +19/+14 |
Touch +12 |
|||||
Damage |
Touch 0 and draining |
Touch 0 and draining |
|||||
Face / Reach |
2.5ft by 2.5ft / 0ft |
2.5ft by 2.5ft / 0ft |
|||||
Sp. Attacks |
Draining, possession |
Draining, possession |
|||||
Sq. Qualities |
Construct, incorporeal, lend power, immunities |
||||||
Saves |
F+3 |
R+12 |
W+7 |
F+1 |
R+7 |
W+4 |
|
Abilities |
Str -- |
Dex 28 |
Con -- |
Str -- |
Dex 23 |
Con -- |
|
Int 19 |
Wis 18 |
Cha 22 |
Int 17 |
Wis 16 |
Cha 18 |
||
Skills |
-- |
-- |
|||||
Feats |
Weapon Finesse, Weapon Focus (Touch), Dodge |
Weapon Finesse, Weapon Focus (Touch) |
|||||
|
|||||||
Climate |
Any |
||||||
Organization |
Solitary, or host (1 incarnate and its host) |
||||||
Rating (CR) |
10 |
3 |
|||||
Treasure |
None (Maybe the host has some) |
||||||
Alignment |
Lawful Good or Chaotic Evil |
See Below |
|||||
Advancement |
-- |
-- |
|||||
|
|||||||
· Draining: The touch of an incarnate drains 2 points of Constitution per hit. The host not only suffers the penalties of lowered constitution, but also feels an increasing weakness in mind and body (1 negative level per hit). · Possession: Once the host’s constitution has reached 0 or the negative levels have reached the character level, instead of dying (as normal), the victim must roll a Fortitude save (DC21, based on original constitution) or have the incarnate enter the host’s body and take control over it. If the roll is made, the incarnate cannot possess the host. In both cases (possession or fortitude passed) the host’s constitution returns immediately to normal and all negative levels disappear, in any other case, the lost constitution returns at a rate of 2 points and 1 negative level per each 10 minutes. Incarnates can be driven out of their hosts only by the appropriate spells. A minor incarnate can be driven out by Dispel Evil or Dispel Good (as appropriate) or a Limited Wish spell. The spells Abjure, Exaction, Holy Word or Unholy Word, and Wish drive out both major and minor incarnates. Incarnates cannot take over creatures of less HD than themselves without completely destroying them. Victims of less HD are simply incinerated by the force of the incarnate’s pure energy. Creatures with equal or greater HD but of an alignment different from the incarnate’s, take damage from the control. Damage is a base 10d8, minus 1d8 per level of the host above the incarnate’s HD. Also, after damage is assessed (if any), the host’s alignment immediately and temporarily changes to that of the incarnate. · Lend Power: Once in
control of the host’s body the incarnate lends some of its power to the host.
Only one incarnate can take over a host at any one time. Also, control by any
incarnate prevents the host from being taken over by other creatures, such as
a ghost or haunt, or even a wizard using a Magic Jar spell. The host
is also immune to mind-affecting effects up to 7th level. Other effects
depend upon the type of the possessing Incarnate:
· Immunities: Incarnates are immune to fire, cold, and electricity. · Construct: CON NIL. Immune to mind-affecting, poison, paralysis, sleep, stunning, disease, death and necromantic effects, critical hits, subdual damage, ability damage, ability drain, energy drain, massive damage, any effect that relies on a Fortitude save (except if it works on object too), but they destroy at 0 hp. Darkvision 60ft. · Outsider: Darkvision 60
feet. Can’t be raised or resurrected. |