Planescape Monstrous Supplement


Tanar’ri, Lesser – Bar-Lgura

Size / Type

Medium-size Outsider (Chaotic, Evil)

Hit Dice

6d8+6 (33)

Initiative

+2 (Dex)

Speed

25ft., Climb 40ft.

Armor Class

20 (+2 Dex, +8 Natural)

Attacks

2 Claws +8, bite +6

Damage

Claw 1d6+2, bite 2d6+2

Face / Reach

5ft by 5ft / 5ft

Sp. Attacks

Pounce, spell-like abilities, gate

Sp. Qualities

Telepathy, chameleon skin, SR17, tanar’ri, outsider

Saves

Fort +6

Ref +7

Will +4

Abilities

Str 15

Dex 15

Con 12

Int 8

Wis 8

Cha 6

Skills

Hide +11, Listen +8, Move Silently +11, Sense Motive +8, Spot +8

Feats

Multiattack, Dodge

 

Climate

Abyss

Organization

Solitary, pack (2-12), or tribe (20-40+)

Rating (CR)

6

Treasure

Standard

Alignment

Always Chaotic Evil

Advancement

7 – 14 HD (Medium), 15 – 18 HD (Large)

 

 

· Pounce: Bar-lguras can sprint up to 40’ and make a full attack in the same round.

· Spell-like Abilities: At will – Change Self (2/day), See Invisibility, Dispel Magic, Entangle, Fear (by touch), Invisibility (2/day), Plant Growth, Major Image (2/day), and Telekinesis.

· Gate: Once per day they can attempt to gate in 1-6 additional bar-lgura with a 35% chance of success.

· Chameleon Skin: As a full round action, bar-lguras can hide changing the coloration on their skin to that of their surroundings, chameleon-like, giving them a +15 to hide.

· Tanar’ri Traits:

 

· Spell-like abilities: At will – Darkness, Darkvision, and Greater Teleport.

· Resistances: Cold, fire and gas resistance 20.

· Immunities: Electricity, normal fire, and poison.

 

· Outsider: Darkvision 60 feet. Can’t be raised or resurrected.

 

 



    Melroch Eitheldor @ 2003 - 2004

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