Planescape
Monstrous Supplement
Tanar’ri, Greater – Chasme
Size / Type |
Medium-size Outsider (Chaotic, Evil) |
||||||
Hit Dice |
8d8+16 (52) |
||||||
Initiative |
+4 (Dex) |
||||||
Speed |
20ft., fly 60ft. (poor) |
||||||
Armor Class |
25 (+4 Dex, +11 Natural) |
||||||
Attacks |
2 Claws +12, nose horn +7 |
||||||
Damage |
Claw 2d4+2 and wounding, nose horn 1d4+1 |
||||||
Face / Reach |
5ft by 5ft / 5ft |
||||||
Sp. Attacks |
Aura of Fear, wounding, sleep drone, spell-like abilities, gate |
||||||
Sp. Qualities |
Telepathy, SR21, tanar’ri, outsider |
||||||
Saves |
Fort +8 |
Ref +10 |
Will +7 |
||||
Abilities |
Str 15 |
Dex 19 |
Con 14 |
Int 10 |
Wis 13 |
Cha 15 |
|
Skills |
Hide +8, Listen +12, Move Silently +9, Search +11, Sense Motive +12, Spot +12, Survival +12 |
||||||
Feats |
Weapon Finesse, Fly-by Attack, Cleave |
||||||
|
|||||||
Climate |
Abyss |
||||||
Organization |
Solitary or pair |
||||||
Rating (CR) |
10 |
||||||
Treasure |
Standard |
||||||
Alignment |
Always Chaotic Evil |
||||||
Advancement |
9 – 12 HD (Medium), 13 – 24 HD (Large) |
||||||
|
|||||||
· Aura of Fear (Su): Anyone viewing a chasme must succeed at a Will save (DC17) or flee in terror for 1d4 hours. · Wounding: Claw wounds bleed profusely for 2hp damage per round until magically cured. · Sleep Drone: Chasmes buzz in a rasping voice. Living creatures who hear this drone must succeed a Will save (DC17) or fall into a comatose sleep. Sleeping victims must be splashed with water or vigorously stimulated to wake up. Otherwise, sleep persists for 2d4 hours or until the chasme starts to drain the victim’s blood (1d4+1 damage per round). A creature can be put to sleep by this power only once per encounter. · Spell-like Abilities: At will – Detect Good (always active), See invisibility (always active), Insect Plague, Ray of Enfeeblement, and Telekinesis. · Gate: 3/day; 40% chance of gate in 2-20 manes, 2.5 cambion, or 1 chasme. · Tanar’ri Traits:
· Outsider: Darkvision 60 feet. Can’t be raised or resurrected. |
|||||||