Planescape Monstrous Supplement


Yugoloth, Greater – Ultroloth

Size / Type

Medium-size Outsider (Evil)

Hit Dice

13d8+65 (124)

Initiative

+10 (+6 Dex, +4 Feat)

Speed

40ft., fly 40ft. (average), Swim 40ft.

Armor Class

28 (+6 Dex, +12 Natural)

Attacks

2 Slams +22; or by weapon +22/+17/+12

Damage

Slam 1d12+9; or by weapon +9

Face / Reach

5ft by 5ft / 5ft

Sp. Attacks

Magical weapon, gaze of fascination, spell-like abilities, gate

Sp. Qualities

Telepathy, SR23, DR 15/ [+3 and silver], improved uncanny dodge, immunities, darkvision 240’, yugoloth, outsider

Saves

Fort +13

Ref +14

Will +13

Abilities

Str 29

Dex 23

Con 20

Int 23

Wis 21

Cha 20

Skills

Appraise +22, Bluff +21, Concentration+21, Diplomacy +21, Hide +22, Knowledge (any 5) +13, Listen +21, Move Silently +22, Search +18, Sense Motive +21, Spot +21

Feats

Improved Initiative, Distract, Improved Critical (1 weapon), Quicken Spell-like Ability

 

Climate

Lower Planes

Organization

Solitary or pair

Rating (CR)

16

Treasure

Double Standard

Alignment

Always Neutral Evil

Advancement

14 – 20 HD (Medium), 21 – 35 HD (Large), 36 – 39 HD (Huge)

 

 

· Magical Weapon: Ultroloths wield swords and polearms (always of +2 or greater enchantment) with expert precision. Four out of ten such weapons have a special enchantment (vorpal, etc.) determined randomly. A very few of these special weapons are extremely powerful. An ultroloth always knows its weapon’s full abilities.

· Gaze of Fascination: Anyone who meets the gaze of the ultroloth must succeed at a Will save (DC21) or stop, fascinated (as if affected by a hold person spell) by the coursing colors and patterns. If the victim saves, the ultroloth can use a special form of alter self to appear as a person whom the victim loves or respects.

· Spell-like Abilities: At will – Airwalk, Animate Object, Bind, Call Lightning, Color Spray (7/day), Control Winds, See Invisibility*, Discern Lies*, Detect Magic*, Detect Poison*, Detect Scrying*, Detect Thoughts, Fear, Fire Storm (1/day), Passwall, Pass without Trace*, Read Magic*, Shout, Solid Fog, Symbol (any, 1/day), and Wall of Fire. * Always active spells

· Gate: Ultroloths can automatically gate in one yugoloth of each of the seven weaker types, once per day per type.

· Immunities: No nonmagical attack affects an ultroloth.

· Yugoloth Traits:

 

· Immunities: Acid, fire, and poison.

· Resistances: Gas resistance 20.

· Weaknesses: Cold inflicts double damage.

· Spell-like abilities: At will – Alter Self, Animate Dead, Cause Disease, Charm Person, Minor Image, Produce Flame, and Greater Teleport.

· Nature of Betrayal: All yugoloth can gate in their fellows when necessary. However, summoned yugoloths are 25% likely to turn on their summoner and aid the opponent. If the opponent wins, the traitorous yugoloth tries to cadge a reward for its help.

 

· Outsider: Darkvision 60 feet. Can’t be raised or resurrected.

 

 



    Melroch Eitheldor @ 2003 - 2004

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