Planescape Monstrous Supplement
Yugoloth, Lesser, Marraenoloth
Size / Type | Medium Outsider (Evil)
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Hit Dice | 10d8+20 (65)
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Initiative | +2 (Dex)
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Speed | 40ft
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Armor Class | 21 (+2 Dex, +9 Natural)
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Attacks | Bite +11 melee
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Damage | Bite 1d6+1
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Face / Reach | 5ft by 5ft / 5ft
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Sp. Attacks | Fear gaze, summon yugoloth
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Sp. Qualities | Outsider, yugoloth, spell resistance, telepathy, nature of betrayal
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Saves | Fort +9
| Ref +9
| Will +9
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Abilities | Str 13
| Dex 15
| Con 14
| Int 17
| Wis 14
| Cha 10
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Skills | Appraise +14, Balance +15, Bluff +13, Concentration +10, Diplomacy +2, Intimidate +2, Intuit Direction +15, Knowledge (lower planes) +14, Listen +4, Profession (boater) +13, Spot +4, Swim +13
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Feats | Alertness, Combat Casting, Dodge
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Climate | River Styx
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Organization | Solitary
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Rating (CR) | 10
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Treasure | Double coins and goods, half items
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Alignment | Always Neutral Evil
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Advancement | 11-20HD (medium)
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Fear Gaze (Su): When a marraenoloth stares at a creature, the latter must succeed a Will save (DC 15) or become panicked (as Fear spell) for 1d4 rounds. Summon Yugoloth (Sp): Once per day, Marraenoloths can try to gate (75%) 1d6 Hydroloths. Outsider Traits: Darkvision 60 feet. Can’t be raised or resurrected. Yugoloth Traits: Immune to acid, fire, and poison. Gas resistance 20. Double damage from cold attacks. Spell-like Abilities: At will – Alter Self, Animate Dead, Charm Person, Phantasmal Killer, Poison, Produce Flame, Teleport without Error. Summon other Yugoloth (the summoned Yugoloth have a 25% to turn over the summoner and later grab a reward from the attackers). Spell Resistance (Ex): Marraenoloths have a variable spell resistance of 28-spell level. Thus a magic missile encounters a SR27, but a fireball a SR 25, and so on. Telepathy (Ex): Marraenoloths can communicate telepathically between them without range limitation (only plane), and can speak all languages. Nature of Betrayal: Every time a service is ask from a Marraenoloth, he asks for 4 types of payment: a permanent magic item, 3 non-permanent magic items, a bag with 10 Lady (PP), or 2 gems worth more than 50 cages each. Even if paid, there’s a 15% chance that the creature will betray his contractors (85% chance of leading them to an incorrect destination, 15% chance to leading them to an ambush). Reduce this chance by 5% each time his payment is met over the first (if the payment was 3 permanent magical items there’s only a 5% of betrayal).
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Melroch Eitheldor @ 2003