Planescape Monstrous Supplement
Bladeling
Size / Type | Medium Outsider (Lawful)
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Hit Dice | 2d8
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Initiative | +5 (+1 Dex, +4 Improved Initiative)
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Speed | 30ft
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Armor Class | 18 (+1 Dex, +7 Natural)
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Attacks | 2 Claw +2; or weapon +2 melee
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Damage | Claw 1d6; or by weapon
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Face / Reach | 5ft by 5ft / 5ft
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Sp. Attacks | Razor Storm
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Sp. Qualities | Fire and cold resistance 10, SR 13, DR 10/+1 (slashing and piercing only), immunities, outsider
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Saves | Fort +3
| Ref +4
| Will +3
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Abilities | Str 11
| Dex 13
| Con 11
| Int 11
| Wis 11
| Cha 10
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Skills | Craft (weaponsmithing) +6, Jump +6, Listen +2, Spot +2
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Feats | Improved Initiative
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Climate | Acheron
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Organization | Solitary, pair, company (3-6), or squad (11-20)
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Rating (CR) | 2
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Treasure | Standard
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Alignment | Always Lawful, usually evil or neutral
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Advancement | By character class (Cleric, Fighter, or Summoner Wizard/Sorcerer)
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Razor Storm (Ex): Once per week, the Bladeling can explode a piece of it’s outer skin, in a 15 foot cone, doing 3d12 with a Reflex save (DC 11) for half. After this attack, their natural armor drops 4 points (AC 14), the energy resistances drops 5 points each, the spell resistance drops 2 points. Also a direct hit to their weakened torso (normal hit with a -4 to the attack roll) inflict double damage.
Immunities: Immune to acid, and rust effects. They take double damage from Heat Metal spells, or any other effect specifically designed to affect metals. Other heating spells don’t affect them.
Outsider: Darkvision 60 feet, and can’t be raised or resurrected.
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Melroch Eitheldor @ 2003