Planescape Monstrous Supplement
Busen
Size / Type | Medium Aberration (Lawful)
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Hit Dice | 8d8 (36)
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Initiative | +2 (Dex)
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Speed | 50ft
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Armor Class | 20 (+2 Dex, +8 Natural)
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Attacks | 2 weapon +7 melee; or 2 claw +7 melee (by form)
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Damage | 1d10+1 (no matter the form of the attack)
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Face / Reach | 5ft by 5ft / 5ft
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Sp. Attacks | Whirlwind attack
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Sp. Qualities | Shape change, outsider, immunities, spell-like abilities, invisible in darkness, cold resistance 20, fire vulnerability
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Saves | Fort +2
| Ref +4
| Will +8
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Abilities | Str 12
| Dex 14
| Con 10
| Int 16
| Wis 14
| Cha 10
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Skills | Hide +8, Listen +2, Move Silently +2, Sense Motive +2, Spot +2
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Feats | Blindsight, Dodge, Mobility
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Climate | Arcadia
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Organization | Solitary or pair
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Rating (CR) | 6
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Treasure | None
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Alignment | Always Lawful, usually Neutral or Good.
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Advancement | 9-12HD (Medium), 13-16HD (Large)
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Whirlwind Attack (Ex): Similar to the feat of the same name, the busen produce weapon-like appendages all over their body and start spinning at a blinding speed for 1d6 rounds (granting a -2 penalty to all attack rolls against him). During this time, the busen can make 4 attacks (+7 melee) which inflicts 2d8+2 points of damage each, and move up to double it’s normal movement in the same round. After this maneuver, the busen must rest (-6 to all attacks, -2 to AC, half speed, no whirlwind allowed) for as many hours as rounds he spun, so it’s most likely to be finish off by his not finished off enemies.
Shape Change (Ex): The busen can assume any large or smaller form they want. If in an humanoid form they attack producing weapons from their hands, if in a quadruped form (such as a wolf, or tiger) they attack with 2 claws, etc. However, their attacks alsways inflict 1d10+1 points of damage. Their coloration always remain the same, black jet skin, ebony pelts, and so on. It takes 5 full rounds to complete a transformation, so it isn’t likely to use it during combat.
Invisible in Darkness (Ex): If they remain still in a area of darkness they are completely invisible, until they will themselves to be seen. Also, in this state they can’t be surprised or caught flat-footed.
Spell-like Abilities: At will: Detect Magic, and Know Alignment.
Immunities: Immune to charm, sleep, paralysis, and electrical effects or spells.
Outsider: Darkvision 60 feet, and can’t be raised or resurrected.
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Melroch Eitheldor @ 2003