Planescape Monstrous Supplement

Busen

Size / Type

Medium Aberration (Lawful)

Hit Dice

8d8 (36)

Initiative

+2 (Dex)

Speed

50ft

Armor Class

20 (+2 Dex, +8 Natural)

Attacks

2 weapon +7 melee; or 2 claw +7 melee (by form)

Damage

1d10+1 (no matter the form of the attack)

Face / Reach

5ft by 5ft / 5ft

Sp. Attacks

Whirlwind attack

Sp. Qualities

Shape change, outsider, immunities, spell-like abilities, invisible in darkness, cold resistance 20, fire vulnerability

Saves
Fort +2
Ref +4
Will +8
Abilities
Str 12
Dex 14
Con 10
Int 16
Wis 14
Cha 10
Skills

Hide +8, Listen +2, Move Silently +2, Sense Motive +2, Spot +2

Feats

Blindsight, Dodge, Mobility

Climate

Arcadia

Organization

Solitary or pair

Rating (CR)

6

Treasure

None

Alignment

Always Lawful, usually Neutral or Good.

Advancement

9-12HD (Medium), 13-16HD (Large)

  • Whirlwind Attack (Ex): Similar to the feat of the same name, the busen produce weapon-like appendages all over their body and start spinning at a blinding speed for 1d6 rounds (granting a -2 penalty to all attack rolls against him). During this time, the busen can make 4 attacks (+7 melee) which inflicts 2d8+2 points of damage each, and move up to double it’s normal movement in the same round. After this maneuver, the busen must rest (-6 to all attacks, -2 to AC, half speed, no whirlwind allowed) for as many hours as rounds he spun, so it’s most likely to be finish off by his not finished off enemies.
  • Shape Change (Ex): The busen can assume any large or smaller form they want. If in an humanoid form they attack producing weapons from their hands, if in a quadruped form (such as a wolf, or tiger) they attack with 2 claws, etc. However, their attacks alsways inflict 1d10+1 points of damage. Their coloration always remain the same, black jet skin, ebony pelts, and so on. It takes 5 full rounds to complete a transformation, so it isn’t likely to use it during combat.
  • Invisible in Darkness (Ex): If they remain still in a area of darkness they are completely invisible, until they will themselves to be seen. Also, in this state they can’t be surprised or caught flat-footed.
  • Spell-like Abilities: At will: Detect Magic, and Know Alignment.
  • Immunities: Immune to charm, sleep, paralysis, and electrical effects or spells.
  • Outsider: Darkvision 60 feet, and can’t be raised or resurrected.




  •      Melroch Eitheldor @ 2003 1 1