Planar Races - Elemental Genasi

Genasi, Elemental (+1 CL)

Stats Modifiers:

  • Wind Dukes (Air): +2 INT, +2 DEX, and -2 CHA.

  • Stone Princes (Earth): +2 STR, +2 CON, and -2 CHA.

  • Flame Lords (Fire): +4 INT, +4 DEX and -4 CHA.

  • Sea Kings (Water): +2 CON, +2 WIS and -2 CHA.

  • Preferred Class:

  • Air: Priest of Air (Earth spells aren’t granted).

  • Earth: Priest of Earth (Air spells aren’t granted).

  • Fire: Priest of Fire (Water spells aren’t granted).

  • Water: Priest of Water (Fire spells aren’t granted).

  • Note: If specialist wizard, must choose his element as his preferred school, or if priest, must choose an elemental lord or some kind of power associated with their element.

    Size:

  • Medium (30' move).

  • Special Abilities:

  • -2 to diplomacy, bluff, and Charisma checks with planars. +2 to the same rolls with primes.

  • +1 racial bonus to saves against any spell or effect belonging to his associated element per every five character levels (+1 at 1, +2 at 5… +5 at 20).

  • Every Genasi has a natural Endure Elements (as per spell) ability against his chosen element. It can be dispelled normally, but the genasi can reactivate it as a free action.

  • Languages: Planar Trade and their respective elemental language.

  • All Genasi Elemental abilities can also be used to counter a spell of the opposite element and of 3rd spell level or lower.

  • Low Light Vision.

  • Air:

  • No need to breathe.

  • Mingling with the Wind: Feather Fall one per day as 5th level wizard. The user instead of just weight less is slowed by strong currents.

  • Earth:

  • Natural AC bonus +2.

  • +2 racial to stone-related skill checks (any).

  • Merging with the Stone: Magic Stone once per day as 5th level priest. The effect is that some stone spikes erupt from below the target(s).

  • Any non-chaotic alignment.

  • Fire:

  • Immunity to all normal fire and heat.

  • Reaching the Blaze: Burning Hands once per day as a 5th level wizard. The flame doesn’t come just from their hands.

  • Water:

  • Breathe water as easy as air.

  • Swimming speed of 30’.

  • Must be of some neutral alignment.

  • Calling the Wave: Create Water once per day as a 5th level caster. Visually is similar to the Raise Water Spell.


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         Melroch Eitheldor @ 2003 1 1