Genasi, Elemental (+1 CL) Stats Modifiers:
Wind Dukes (Air): +2 INT, +2 DEX, and -2 CHA.
Stone Princes (Earth): +2 STR, +2 CON, and -2 CHA.
Flame Lords (Fire): +4 INT, +4 DEX and -4 CHA.
Sea Kings (Water): +2 CON, +2 WIS and -2 CHA. Preferred Class:
Air: Priest of Air (Earth spells aren’t granted).
Earth: Priest of Earth (Air spells aren’t granted).
Fire: Priest of Fire (Water spells aren’t granted).
Water: Priest of Water (Fire spells aren’t granted). Note: If specialist wizard, must choose his element as his preferred school, or if priest, must choose an elemental lord or some kind of power associated with their element.
Size:
Medium (30' move). Special Abilities:
-2 to diplomacy, bluff, and Charisma checks with planars. +2 to the same rolls with primes.
+1 racial bonus to saves against any spell or effect belonging to his associated element per every five character levels (+1 at 1, +2 at 5… +5 at 20).
Every Genasi has a natural Endure Elements (as per spell) ability against his chosen element. It can be dispelled normally, but the genasi can reactivate it as a free action.
Languages: Planar Trade and their respective elemental language.
All Genasi Elemental abilities can also be used to counter a spell of the opposite element and of 3rd spell level or lower.
Low Light Vision. Air:
No need to breathe.
Mingling with the Wind: Feather Fall one per day as 5th level wizard. The user instead of just weight less is slowed by strong currents. Earth:
Natural AC bonus +2.
+2 racial to stone-related skill checks (any).
Merging with the Stone: Magic Stone once per day as 5th level priest. The effect is that some stone spikes erupt from below the target(s).
Any non-chaotic alignment. Fire:
Immunity to all normal fire and heat.
Reaching the Blaze: Burning Hands once per day as a 5th level wizard. The flame doesn’t come just from their hands. Water:
Breathe water as easy as air.
Swimming speed of 30’.
Must be of some neutral alignment.
Calling the Wave: Create Water once per day as a 5th level caster. Visually is similar to the Raise Water Spell.