Planar Races - Rogue Modron

Rogue Modron (+1 CL)

Stats Modifiers:

  • +2 INT, +4 CON, -2 DEX, -2 CHA.

  • Preferred Class:

  • Fighter (No Wild Mage Specialist).

  • Size:

  • Medium (6 feet tall, cubes 3 feet per side, 3 feet long arms & legs, and have 40’ movement speed).

  • Special Abilities:

  • They can adjust his vision to double normal (range or detail). Thus, they receive a racial +2 to Spot and Search in addition to halving range penalties.

  • +2 to saves against Illusions, Energy Drains, charm, fear, sleep, domination, and other Mind-Affecting spells or effects.

  • +2 Saving Throws against Fire, Cold, Acid and spells with the chaos descriptor.

  • Damage Resistance 2/-.

  • Once surprised, they spend one round more than normal without actions and flat-footed.

  • Creature type is Outsider.

  • -2 to social-related skill checks against chaotic creatures.

  • His dimensions and form are a hindrance to normal activities.

  • Must be of Lawful Alignment.

  • Modron Priests are Law Priests. They choose two domains from Law, Healing, Protection, and Strength. Modron Priests see Primus as her deity, but it’s really Mechanus who gave them their spells.

  • Extra Rules:

  • The character sets 1 ready-action per level to some given circumstance (General Stimuli ==> Specific Reaction). If the circumstance is met, the reaction must occur, but it’s done as a free action. E.g. General Stimuli: "Someone hits me" ==> "Hit with the weapon in my right hand the square in front on me". These actions aren't cancellable as a normal ready-action, there's no possible Will Save to cancel the action. The reaction can be anything that the character can do as a standard action. In the previous example, if the character takes Quick Draw he can state a reaction as "I draw my sword with my left hand and swing it in the square in front of me" because drawing the sword is considered a free action for him.

  • Always acting in the same way to given responses the character rolls for initiative once per level, and every time a roll for initiative is called he uses that fixed number instead (temporal modifiers to initiative also affect this number).


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         Melroch Eitheldor @ 2003 1 1