Planescape Campaign
Athar Prestige Class

Disciple of the Great Unknown

  • Called the "Unknowing" by their more derisive critics, many Athar and Godsmen believe that if there is a Power that made the universe, it certainly isn't any of the fractious, petty powers that make up the high-ups of the Great Ring. They believe in the Great Unknown - an unnamed 'power of powers' that actually birthed the universe and now largely inclined to watch its creation unfold.
  • Of course, the fact that it's "unknown" doesn't keep its followers from coming up with their own theories regarding it. Some say that all clerics actually draw their power from this sources; others claim that 'powers' - even the so-called overgods - are just aspects of a greater being. Whatever the truth, there is something empowering these clerics.
  • A handful of planars truly embrace the Great Unknown, believing its influence encompasses all. Embracing this belief, their own power broadens, allowing them dominion over more elements and possibilities than the clergy of most Powers. Unlike some of the more fanatical defiers, the Disciples focus on the power of the Great Unknown rather than rebellion against the Powers, seeing its influence and glory everywhere. While this class is most common among the Athar, a few Godsmen have taken it up as well.
  • To qualify to become a Priest of the Great Unknown, a character must fulfill the following criteria:
  • Base WILL Save: +4
  • Feats: Iron Will.
  • Spells: Ability to cast 3rd-level divine spells.
  • Special: Must be a member of the Athar.
  • Class Level
    BAB
    Fort Save
    Ref Save
    Will Save
    Special, Spells per day
    1
    +0
    +0
    +0
    +1
    Bonus Domain, +1 spellcasting level
    2
    +1
    +0
    +0
    +2
    Domain Alteration, +1 spellcasting level
    3
    +1
    +1
    +1
    +2
    The Unknown is Known, +1 spellcasting level
    4
    +2
    +1
    +1
    +3
    +1 spellcasting level
    5
    +2
    +1
    +1
    +3
    Bonus Domain, +1 spellcasting level
    6
    +3
    +2
    +2
    +4
    Moral Flexibility, +1 spellcasting level
    7
    +3
    +2
    +2
    +4
    Improved Domain Powers, +1 spellcasting level
    8
    +4
    +2
    +2
    +5
    +1 spellcasting level
    9
    +4
    +3
    +3
    +5
    Bonus Domain
    10
    +5
    +3
    +3
    +6
    Extra Domain Spells, +1 spellcasting level

  • The following skills are considered class skills for a Priest of the Great Unknown:
  • Bluff (Cha), Concentration (Con), Diplomacy (Cha), Knowledge: Religion (Int), Profession (Any, Int) and Search (Int).
  • Skill Points at Each Level: 2 + Int modifier.
  • All of the following are features of the Disciple of the Great Unknown:
  • Hit Die: d6
  • Weapon and Armor Proficiency: None.
  • Spells per Day: As normal.
  • Bonus Domains: At 1st level, 5th level, and 9th level, the disciple gains a new spell domain, along with the granted power thereof. This is in addition to any domains the Disciple already has. The only limitation of this is that you cannot take an alignment-based domain (Chaos, Evil, Good, Law) unless you are of that alignment yourself when you choose the new domain.
  • Domain Alteration: At 2nd level or higher, whenever the disciple gains a new level of any class, she may choose to replace one of her current spell domains with a new domain of her choice. While the restriction on alignment domains remains, you may otherwise select any new domain you like (except for prestige domains, such as those presented in Defenders of the Faith).
  • The Unknown is Known: At 3rd level, the disciple may use spells and magical items normally restricted to a single deity as if she worshipped that deity. In addition, if she does not gain domain spells (as a cleric does), the domain spells are added to her list of available spells, with the level of the domain spell corresponding to the level of the spell on the spell list.
  • Moral Flexibility: At 6th level, if the disciple has a class that has an alignment requirement (such as Druid or Paladin), she may violate that alignment restriction and still advance in that class normally. The only restriction is that a paladin that becomes neutral or evil still suffers from the loss of his class features. The Great Unknown allows increased flexibility for the paladin class, but its class features are still too dependent on the essential nature of good to be changed so easily.
  • Improved Domain Powers: At 7th level, the Disciple's granted powers from spell domains with a limited number of uses per day may be used an additional time each day. The granted powers that add to effective caster level for certain spells find that addition doubled. If the granted power provides new class skills, you get a +2 bonus on skill checks for these skills. These enhancements apply even to domains gained after this class feature is gained.
  • Extra Domain Spells: At 10th level, the Disciple gains access to a domain spell at each spell level, allowing one to prepare one additional spell a day per level from a chosen domain. If the Disciple already has access to a domain spell (as clerics do), she may prepare two domain spells for every spell level, as long as the spells are from different domains.



  •      Melroch Eitheldor @ 2003 1 1