Feats - Fighter Feats

Fighter Exclusive Feats:

  1. Blood Warrior: Character is a veteran of the Blood War. Gains +2 to AC, attack, and damage in battle with one type of fiends.

  2. Planewalker Warrior: This feat allows a character to strike at the weaknesses of planar entities that can only be harmed by magical weapons. Benefit: When attacking creatures with natural Damage Reduction (not item, nor spell), the enhancement bonus of a weapon that you need to overcome this resistance is reduced by –1 (to a minimum of +1).

  3. Buckler Adept: (PQ: Shield Proficiency, Two Weapon Fighting) You can equip a buckler in your off-hand and still fight with a weapon in that hand and still gain the AC bonus. This bonus stacks with the bonus given by the Two Weapon Defense feat.

  4. Double Strike: (PQ: Dex 15+, Two Weapon Fighting, Improved Two Weapon Fighting) You can attack with both your weapons once each as a standard attack action, with an additional -2 penalty to all your attacks. This feat is useful for slowed characters or for setting ready actions.

  5. Weapon Mastery: (PQ: Fighter level 8+, Weapon Focus, Weapon Specialization (all in the same weapon)) The fighter gets a +2 attack bonus and +1 damage with his chosen weapon (for a total of +3/+3 due to feats). If this is in a missile weapon the character gets +1 to damage within 30 feet of the target, and +2 damage from 31 to 30+range increment of the weapon. Special: This feat can only be bought once.

  6. Weapon High Mastery: (PQ: Fighter level 12+, Weapon Focus, Weapon Specialization, Weapon Mastery (all in the same weapon)) The fighter gets a +1 to hit and +2 initiative bonus when using his chosen weapon.

  7. Weapon Grand Mastery: (PQ: Fighter level 16+, Weapon Focus, Weapon Specialization, Weapon Mastery, Weapon High Mastery (all in the same weapon)) The fighter gets a +2 attack bonus and gain an extra dice of the same type of the weapon (so a long sword (1d8) does 2d8 damage, a greatsword (1d10) 2d10, and a mercurial longsword (2d8) 3d8). If this is a missile weapon the extra damage only applies within 30 feet, however the character gets +2 damage from there to maximum range.




     Melroch Eitheldor @ 2003 1 1