Planescape Monstrous compendium appendix I


Aasimon – Agathinon

Size / Type

Medium-size Outsider (Good)

Hit Dice

8d8+8 (44)

Initiative

+7 (+3 Dex, +4 Feat)

Speed

40ft.

Armor Class

20 (+3 Dex, +7 Natural)

Attacks

By weapon +12/+7; or by form

Damage

By weapon +4; or by form

Face / Reach

5ft by 5ft / 5ft

Sp. Attacks

Spells, spell-like abilities

Sp. Qualities

Shapechange, bestow spells, immunities, DR 10/ [+1 or evil], etherealness, special saves, aasimon, outsider

Saves

Fort +10

Ref +9

Will +13

Abilities

Str 19

Dex 16

Con 13

Int 16

Wis 18

Cha 17

Skills

Concentration +9, Disguise +10, Hide +10, Knowledge (any one) or Craft (any one)+11, Listen +12, Move Silently +11, Search +11, Sense Motive +12, Spellcraft +10, Spot +12

Feats

Improved Initiative, Power Attack, Cleave

 

Climate

Upper Planes

Organization

Solitary, or Army (50-100)

Rating (CR)

10

Treasure

Incidental

Alignment

Always Neutral Good

Advancement

9-16 HD (Medium)

 

 

· Spell-like Abilities: At will – Clairaudience/Clairvoyance, ESP, and Hold Person.

· Spells: Agathia can cast divine spells from the cleric list and from the Destruction, Good and War domains as 7th-level clerics (save DC 14 + spell level).

· Shapechange (Su): An agathinon can shapechange at will, the change is instantaneous but needs 1 minute of concentration to trigger it. The agathinon usually uses this power to assume the shape of a creature, though it can even become an object. This ability also allows the agathinon to assume spell-like abilities and supernatural powers of the form, such as breath weapons and gaze attacks. An agathinon that changes into an object will form a special bond with one character of good alignment (or a neutral character, if her current actions suit the agathinon's mission). This bond allows the agathinon to transfer some of its powers, as well as any powers the item has, to the character. Any evil being touching the items suffers 1d12 points of damage (no save).

· Bestow Spells (Su): An agathinon in the form of an object in the possession of a good creature, may bestow the ability to cast any divine 1st-level spells at will to the creature. The agathinon in the form on an object may also bestow upon the creature the ability to turn undead as a 7th-level cleric.

· Immunities (Ex): An agathinon is immune to energy drain, death spells, disintegration, and energy from the Positive plane.

· Etherealness: Agathinon can become ethereal at will.

· Special Saves: Agathia make all saves as a 14th level cleric or an outsider of its HD, whichever is better.

· Aasimon Qualities:

 

· Telepathy: They can speak with any intelligent creatures.

· Resistances: Electricity, cold, and acid resistance 20

· Immunities: Gas & Poison.

· Spell-like Abilities: At will - Aid, Astral Projection, Augury, Change Self, Comprehend Languages, Detect Evil, Detect Good, Detect Magic, Know Alignment, Read Magic, and Teleport without Error. 3/day - Cure Serious Wounds. These abilities are as the spells cast by a priest of the same level as HD has the aasimon (save DC 14 + spell level).

 Aasimon's Detect Evil ability works greatly enhanced than the normal spell. When used, they instantly know all sources of evil, their number, direction, strength, and general nature. Also, when an aasimon gazes directly into the eyes of an evil creature it learns its name, nature, and background. This power always functions automatically.

· Celestial Reverence: If the aasimon wishes it, when in his unaltered normal form, he can emit a blinding ray of light that attracts the attention of all mortals in sight of it. Anyone viewing this spectacle must succeed a will save (DC 14+aasimon half HD) or be affected in some way. Good spectators are filled with awe and a strong protective love for the aasimon. Those of evil alignment feel the grip of fear in their hearts and are unable to attack the aasimon. Evil creatures of less than 8HD that fails their save flee the area immediately, because the fear overcomes its senses.

 

· Outsider: Darkvision 60 feet. Can’t be raised or resurrected.

 

 



    Melroch Eitheldor @ 2003 - 2004

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