Planescape Monstrous compendium appendix i


Aasimon – Astral Deva

Size / Type

Medium-size Outsider (Good)

Hit Dice

12d8+48 (102)

Initiative

+8 (+4 Dex, +4 Feat)

Speed

60ft, fly 120ft good

Armor Class

25 (+4 Dex, +11 Natural)

Attacks

+3 Heavy mace of disruption +21/+16/+11

Damage

+3 Heavy mace of disruption 1d8+12 and Stun

Face / Reach

5ft by 5ft / 5ft

Sp. Attacks

Stun, spell-like abilities

Sp. Qualities

DR 10/ [+2 or evil], SR25, improved uncanny dodge, immunities, aasimon, deva, outsider

Saves

Fort +12

Ref +12

Will +12

Abilities

Str 22

Dex 18

Con 18

Int 18

Wis 18

Cha 20

Skills

Concentration +19, Craft (any 3) +17, Escape Artist +19, Hide +19, Knowledge (any 3) +17, Listen +25, Move Silently +19, Sense Motive +19, Spot +25

Feats

Alertness, Improved Initiative, Power Attack, Cleave

 

Climate

Upper Planes

Organization

Solitary, pair, or squad (3-5)

Rating (CR)

14

Treasure

No coins, double goods, standard items

Alignment

Always Good (any)

Advancement

13-18 HD (Medium), 19-36 HD (Large)

 

 

· Stun: If the astral deva hits an opponent twice in the same round with its mace, that creature must succeed a fortitude save (DC15) or be stunned for 1d12 rounds.

· Spell-like Abilities: In addition to normal, astral devas can use Blade Barrier (1/day) and See Invisibility (at will).

· Immunities: Immune to vacuum, negative levels or death spells. Their souls cannot be entrapped or imprisoned.

· Aasimon Qualities:

 

· Telepathy: They can speak with any intelligent creatures.

· Resistances: Electricity, cold, and acid resistance 20

· Immunities: Gas & Poison.

· Spell-like Abilities: At will - Aid, Astral Projection, Augury, Change Self, Comprehend Languages, Detect Evil, Detect Good, Detect Magic, Know Alignment, Read Magic, and Teleport without Error. 3/day - Cure Serious Wounds. These abilities are as the spells cast by a priest of the same level as HD has the aasimon (save DC 14 + spell level).

 Aasimon Detect Evil ability works greatly enhanced than the normal spell. When used, they instantly know all sources of evil, their number, direction, strength, and general nature. Also, when an aasimon gazes directly into the eyes of an evil creature it learns its name, nature, and background. This power always functions automatically.

· Celestial Reverence: If the aasimon wishes it, when in his unaltered normal form, he can emit a blinding ray of light that attracts the attention of all mortals in sight of it. Anyone viewing this spectacle must succeed a will save (DC 14+aasimon half HD) or be affected in some way. Good spectators are filled with awe and a strong protective love for the aasimon. Those of evil alignment feel the grip of fear in their hearts and are unable to attack the aasimon. Evil creatures of less than 8HD that fails their save flee the area immediately, because the fear overcomes its senses.

 

· Deva Qualities:

 

· Spell-like Abilities: At will – Cure Disease (3/day), Cure Light Wounds (7/day), Detect Lie, Detect Snares & Pits (7/day), Dispel Magic (7/day), Heal (1/day), Mass Invisibility, Light, Polymorph Self, Protection from Evil, Remove Curse, Remove Fear, and Tongues.

· Immunities: Cold, electricity, magic missiles, petrification, poison, normal fire, and gas.

· Resistances: Fire resistance 20.

 

· Outsider: Darkvision 60 feet. Can’t be raised or resurrected.

 

 



    Melroch Eitheldor @ 2003 - 2004

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