Planescape
Monstrous compendium appendix i
Aasimon – Solar
Size / Type |
Large Outsider (Good) |
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Hit Dice |
22d8+110 (209) |
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Initiative |
+9 (+5 Dex, +4 Feat) |
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Speed |
45ft., fly 120ft. (good) |
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Armor Class |
30 (+5 Dex, -1 Size, +16 Natural) |
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Attacks |
+5 Dancing vorpal huge greatsword +35/+30/+25/+20/+15; or +2 mighty composite longbow (+5) with +3 slaying arrows +31/+26/+21/+16/+11 |
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Damage |
+5 Dancing vorpal huge greatsword 2d8+18; or +2 mighty composite longbow (+5) with +3 slaying arrows 1d8+10 and slaying |
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Face / Reach |
5ft by 5ft / 10ft |
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Sp. Attacks |
Spells, spell-like abilities, summon servants, slaying |
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Sp. Qualities |
DR 15/ [+5 or (+3 and evil)], SR28, improved uncanny dodge, immunities, protective aura, regeneration 7, aasimon, outsider. |
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Saves |
Fort +18 |
Ref +18 |
Will +20 |
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Abilities |
Str 28 |
Dex 20 |
Con 20 |
Int 23 |
Wis 25 |
Cha 24 |
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Skills |
Concentration +16, Escape Artist +30, Hide +26, Knowledge or Craft (any 5) +28, Listen +32, Move Silently +30, Search +30, Sense Motive +32, Spellcraft +19, Spot +32 |
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Feats |
Improved Initiative, Dodge, Mobility, Power Attack, Cleave, Great Cleave |
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Climate |
Upper Planes |
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Organization |
Solitary or pair |
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Rating (CR) |
19 |
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Treasure |
Incidental |
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Alignment |
Always Good (any) |
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Advancement |
23-33 HD (Large), 34-66 (Huge) |
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· Spells (Sp): A solar has spells as a 15th level priest with access to Air, Destruction, Good, War, and the Law or Chaos domain if applicable. · Spell-like Abilities (Sp): At will – any detect spell, Animate Object (3/day), Antipathy/Sympathy (3/day), Astral Projection (1/day), Commune, Confusion (3/day), Control Weather, Creeping Doom (1/day), Dispel Evil, Dispel Magic, Drawmij’s Instant Summons, Earthquake (3/day), Finger of Death (1/day), Fire Storm (1/day), Heal, Holy Word (3/day), Imprisonment (1/day), Greater Invisibility, Darkvision (240ft, always active), Mass Charm (3/day), Permanency (3/day), Polymorph any Object or Polymorph Self (1/day), Power Word (any, 1/day), Prismatic Spray (1/day), Restoration (1/day), Resurrection (3/day), Shapechange (3/day), Symbol (any, 3/day), Vanish (3/day), Vision (1/day), Wind Walk (7/day), and Wish (1/day). · Summon Servants (Su): Up to three times per day with a 75% chance of success, any solar can summon 1d2 servants. Lawful solar summon ki-rins; neutral solar summon phoenixes; and chaotic solar, greater titans. · Slaying (Su): Solar can look into the eyes of any mortal and instantly know their true name, past deeds, and background history. Using that ability, the solar can empower his arrows with a powerful slaying enchantment. Anyone hit by a solar's arrow must succeed at a Fortitude save (DC28) or die. Immortal outsiders must succeed at the same save or be banished back to their home plane for a number of years equal to the solar's HD. · Immunities (Ex): Immune to energy level loss, mind affecting spells, death magic, imprisonment and soul-trapping effects, electricity, cold, acid, magic missile, and petrification. · Protective Aura (Su): Each solar can cast a Magic Circle against Evil spell with a 70-foot radius at will. This sphere also serves as a Protection from Arrows and a Minor Globe of Invulnerability if the solar wishes. · Aasimon Qualities:
· Outsider: Darkvision 60
feet. Can’t be raised or resurrected. |
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