Planescape
Monstrous compendium appendix i
Aasimon – Planetar
Size / Type |
Large Outsider (Good) |
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Hit Dice |
14d8+70 (133) |
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Initiative |
+8 (+4 Dex, +4 Feat) |
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Speed |
40ft., fly 120ft. (good) |
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Armor Class |
27 (-1 Size, +4 Dex, +14 natural) |
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Attacks |
+3 Huge vorpal greatsword +23/+18/+13 |
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Damage |
+3 Huge vorpal greatsword 2d8+13 |
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Face / Reach |
5ft by 5ft / 10ft |
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Sp. Attacks |
Spells, spell-like abilities |
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Sp. Qualities |
Improved uncanny dodge, immunities, DR 15/ [+4 or evil], regeneration 4, aasimon, outsider |
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Saves |
Fort +14 |
Ref +13 |
Will +14 |
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Abilities |
Str 25 |
Dex 19 |
Con 20 |
Int 20 |
Wis 21 |
Cha 22 |
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Skills |
Concentration +16, Escape Artist +20, Hide +17, Knowledge or Craft (any 5) +21, Listen +23, Move Silently +17, Sense Motive +23, Search +19, Spot +23 |
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Feats |
Improved Initiative, Power Attack, Cleave, Blind-fight |
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Climate |
Upper Planes |
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Organization |
Solitary or pair |
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Rating (CR) |
16 |
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Treasure |
Incidental |
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Alignment |
Always Good (any) |
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Advancement |
15-21 HD (Large), 22-42 HD (Huge) |
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· Spells: Planetars can cast spells as a 7th level priest with access to the Air, Destruction, Good, and War domains (DC 16+spell level). · Spell-like Abilities: In addition to normal powers wielded by all aasimon, planetars can cast at will – Animate Object, Blade Barrier (3/day), Commune, Control Weather (1/day), Cure Blindness or Deafness, Cure Disease, See Invisibility (always active), Detect Lie (always active), Detect Snares and Pits (always active), Dispel Magic, Earthquake (1/day), Feeblemind (1/day), Fire Storm (1/day), Flame Strike (3/day), Heal, Holy Word (1/day), Invisibility Sphere, Insect Plague (1/day), Limited Wish (1/day), Polymorph any Object, Magic Circle against Evil up to 10ft radius (always active), Raise Dead (3/day), Remove Curse, Remove Fear, Resist Cold, Restoration (1/day), Shapechange (1/day), Speak with Dead, Symbol (any, 1/day), True Seeing (always active), Weather Summoning (1/day), and Wind Walk (7/day). · Immunities: Planetars automatically detect all illusions. Also, change their aasimon acid resistance for fire resistance. Immune to cold, electricity, magic missile, petrification, life level loss, charm, confusion, death magic, domination, and feeblemind. Their souls cannot be entrapped or imprisoned. · Aasimon Qualities:
· Outsider: Darkvision 60 feet. Can’t be raised or resurrected. |
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