Planescape
Monstrous Compendium Appendix I
Baatezu, Lesser – Abishai
Name |
Black Abishai |
Green Abishai |
Red Abishai |
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Type |
Outsider (Lawful, Evil) |
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Size |
Large |
Large |
Medium |
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Hit Dice |
4d8+8 (26) |
5d8+10 (32) |
6d8+18 (45) |
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Initiative |
+1 (Dex) |
+1 (Dex) |
+3 (Dex) |
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Speed |
20ft., fly 30ft. (average) |
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Armor Class |
15 (+5N, +1D, -1S) |
17 (+7N, +1D, -1S) |
19 (+6N, +3D) |
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Attacks |
2 Claws +5, tail +3 |
2 Claws +7, tail +5 |
2 Claws +10, tail +8 |
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Damage |
Claw 1d6+2, tail 1d6+3 and poison |
Claw 1d6+3, tail 1d6+4 and poison |
Claw 1d4+4, tail 1d4+5 and poison |
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Face / Reach |
5ft by 5ft / 10ft |
5ft by 5ft / 10ft |
5ft by 5ft / 5ft |
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Sp. Attacks |
Dive, spell-like abilities, gate |
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Sq. Qualities |
DR 5 / [+1 or silver], SR17, regeneration 1, baatezu, outsider |
DR 5 / [+1 or silver], SR17, regeneration 1, baatezu, outsider |
DR 10 / [+1 or silver], SR 18, regeneration 2, baatezu, outsider |
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Saves |
F+5 |
R+5 |
W+4 |
F+5 |
R+5 |
W+5 |
F+8 |
R+8 |
W+6 |
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Abilities |
Str 14 |
Dex 12 |
Con 13 |
Str 16 |
Dex 13 |
Con 13 |
Str 18 |
Dex 17 |
Con 17 |
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Int 10 |
Wis 10 |
Cha 12 |
Int 10 |
Wis 12 |
Cha 14 |
Int 11 |
Wis 12 |
Cha 16 |
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Skills |
Bluff +8, Listen +6, Search +6, Sense Motive +7, Spot +6 |
Bluff +10, Listen +9, Search +8, Sense Motive +9, Spot +9 |
Bluff +12, Knowledge (any 1) +4, Listen +10, Search +9, Sense Motive +10, Spot +10 |
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Feats |
Multiattack, Fly-by Attack |
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Climate |
Baator |
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Organization |
Solitary, Pair, Patrol (3-6), Company (10-30), or Army (100-500) |
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Rating (CR) |
5 |
5 |
6 |
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Treasure |
None |
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Alignment |
Always Lawful Evil |
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Advancement |
Only within Baatezu stations |
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· Poison (Ex): The tail of the abishai carry a lethal poison, every successful hit with the tail injects a dose of this poison into the victim’s body at the abishai’s will. The poison primary and secondary damage is 1d6 Constitution, with a save DC of 13, 14 and 16 respectively. · Dive (Ex): Abishai can fly high into the air and dive at their enemies, striking with both claws. They attack at +2, and a hit does double claw damage. · Spell-like Abilities (Sp): At will – Change Self, Command, Produce Flame, Pyrotechnics, and Scare. · Gate (Su): Once per day any abishai can attempt to summon 2d6 lemures (60% chance) or 1d3 abishai (30% chance, same type or lower). · Regeneration (Ex): Abishai regenerate all damage not delivered by holy water (which delivers 2d4hp damage per vial) or a holy magical weapon (not the same as a good weapon). · Baatezu Qualities:
· Outsider: Darkvision 60
feet. Can’t be raised or resurrected. |