Planescape Monstrous compendium appendix i


Baatezu, Greater – Amnizu

Size / Type

Medium-size Outsider (Lawful, Evil)

Hit Dice

9d8+18 (59)

Initiative

+6 (+2 Dex, +4 Feat)

Speed

20ft., fly 40ft. (average)

Armor Class

21 (+2 Dex, +9 Natural)

Attacks

Touch +10/+5

Damage

Touch 2d6 negative energy and forget

Face / Reach

5ft by 5ft / 5ft

Sp. Attacks

Forget, spell-like abilities, gate

Sp. Qualities

DR 10 / [+2 and (good or silver)], SR21, baatezu, outsider

Saves

Fort +8

Ref +8

Will +10

Abilities

Str 12

Dex 14

Con 14

Int 16

Wis 18

Cha 18

Skills

Bluff +16, Concentration +11, Knowledge (any 3) +14, Listen +16, Search +15, Sense Motive +16, Spot +16

Feats

Improved Initiative, Fly-by Attack, Dodge

 

Climate

Baator, mostly Stygia

Organization

Solitary, or Pair

Rating (CR)

12

Treasure

Standard

Alignment

Always Lawful Evil

Advancement

Only inside baatezu stations

 

 

A Holy Word or Word of Chaos spell drives an amnizu back to its own plane, Stygia.

 

· Forget (Su): The touch of an amnizu, due to it’s close ties to the river Styx, acts as a powerful Forget spell that causes the target to forget one whole day’s memory unless a Will save is succeed (DC 17). This attack is particularly nasty to spellcasters, who forget all their recently memorized spells. However, the least effect this touch produce is to leave the victim disoriented for 1 round as a Daze spell.

· Spell-like Abilities (Sp): At will – Fireball (10d6, DC17, 3/day), and Imprisonment (1/day).

· Gate (Su): Once per day an amnizu can attempt to gate in 2 to 20 abishai (50% chance, any type) or 1 to 8 erinyes (30% chance).

· Baatezu Qualities:

 

· Immunities: Fire & Poison.

· Resistances: Cold and Gas 20.

· Know Alignment (Su): Always active, as a caster with as many levels as HD.

· Planar Travel (Su): Baatezu can travel to any Lower plane, the Outlands, and the Astral Plane without restrictions.

· Spell-like abilities (Sp): Animate Dead, Charm Person, Major Image, Suggestion, and Greater Teleport.

· Telepathy (Su): Because of a special form of telepathy they can understand and converse with any intelligent creature.

 

· Outsider: Darkvision 60 feet. Can’t be raised or resurrected.

 

 



    Melroch Eitheldor @ 2003 - 2004

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