Planescape Monstrous compendium appendix i


Baatezu, Lesser – Hamatula

Size / Type

Medium-size Outsider (Lawful, Evil)

Hit Dice

7d8+14 (46)

Initiative

+1 (Dex)

Speed

30ft.

Armor Class

19 (+1 Dex, +8 Natural)

Attacks

2 Claws +11, bite +6

Damage

Claw 2d4+4 and fear, bite 3d4+2

Face / Reach

5ft by 5ft / 5ft

Sp. Attacks

Fear, improved grab (both claws), impaling

Sp. Qualities

DR 5 / [+1 or good or silver], SR17, improved uncanny dodge, baatezu, outsider

Saves

Fort +7

Ref +6

Will +7

Abilities

Str 19

Dex 12

Con 15

Int 12

Wis 14

Cha 10

Skills

Concentration +11, Hide +10, Listen +12, Move Silently +10, Search +10, Sense Motive +11, Spot +12

Feats

Cleave, Power Attack

 

Climate

Baator

Organization

Solitary, Team (2-4), or Squad (6-10)

Rating (CR)

8

Treasure

None

Alignment

Always Lawful Evil

Advancement

Only inside baatezu stations

 

 

· Fear (Su): Hamatula radiate Fear upon striking an opponent for the first time. The defender must succeed a Will save (DC13) or flee for 1d6 rounds. If the save is successful the victim becomes immune to that specific hamatula’s fear ability for 24 hours.

· Impaling (Ex): If a hamatula is successful in establishing a grab, he can automatically impale its victim for 2d4+4 points of damage. Also, if the creature is able to pin its victim, he can automatically critically impale (triple damage) its victim every round.

· Baatezu Qualities:

 

· Immunities: Fire & Poison.

· Resistances: Cold and Gas 20.

· Know Alignment (Su): Always active, as a caster with as many levels as HD.

· Planar Travel (Su): Baatezu can travel to any Lower plane, the Outlands, and the Astral Plane without restrictions.

· Spell-like abilities (Sp): Animate Dead, Charm Person, Major Image, Suggestion, and Greater Teleport.

· Telepathy (Su): Because of a special form of telepathy they can understand and converse with any intelligent creature.

 

· Outsider: Darkvision 60 feet. Can’t be raised or resurrected.

 

 



    Melroch Eitheldor @ 2003 - 2004

1