Planescape
Monstrous compendium appendix i
Baatezu, Greater – Gelugon
Size / Type |
Huge Outsider (Lawful, Evil) |
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Hit Dice |
11d8+55 (105) |
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Initiative |
+1 (Dex) |
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Speed |
40ft. |
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Armor Class |
23 (-2 Size, +1 Dex, +14 Natural) |
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Attacks |
2 Claw +17 (or huge longspear +17/+12/+7), bite +12, tail +12 |
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Damage |
Claw 1d6+8, huge longspear 2d8+12 and cold, bite 2d6+4, tail 2d8+4 and paralysis |
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Face / Reach |
10ft by 10ft / 15ft (20ft with spear) |
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Sp. Attacks |
Tail freeze, fear aura, cold, spells, gate |
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Sp. Qualities |
DR 10 / [+2 and (good or silver)], SR21, perfect darkvision, regeneration 2, baatezu, outsider |
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Saves |
Fort +12 |
Ref +8 |
Will +12 |
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Abilities |
Str 26 |
Dex 12 |
Con 20 |
Int 18 |
Wis 20 |
Cha 16 |
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Skills |
Bluff +14, Climb +20, Concentration +17, Disguise +15, Jump +19, Knowledge (arcana) +16, Listen +17, Move Silently +13, Search +16, Sense Motive +17, Spellcraft +13, Spot +17 |
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Feats |
Cleave, Dodge, Power Attack |
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Climate |
Baator |
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Organization |
Solitary, Team (2-4), Squad (6-10), or Troupe (1-2 gelugons, 7-12 barbazu, and 1-4 osyluths) |
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Rating (CR) |
13 |
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Treasure |
Standard |
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Alignment |
Always Lawful Evil |
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Advancement |
Only inside baatezu stations |
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A gelugon may direct each of its attacks against a different opponent. · Tail Freeze (Su): The tail radiates cold like the wind of Cania itself; anyone struck by it must succeed a Fortitude save (DC18) or be paralyzed for 1d6 rounds. Anyone immune to cold or paralysis is immune to this effect. · Fear Aura (Su): Gelugons radiate Fear in a 10-foot radius. Anyone entering must succeed a Will save (DC18) or flee in panic for 1d6 rounds. · Cold (Su): One in four gelugons carries a huge long spear. Those struck by the spear must succeed a Fortitude save (DC18) or be slowed for 2d4 rounds. Anyone immune to cold or slowing is immune to this effect. · Spell-like Abilities (Sp): At will – See Invisibility (always active), Detect Magic, Fly, Polymorph Self, and Wall of Ice. · Gate (Su): The can attempt to gate in 2 to 12 barbazu (50% chance, 1/day), 2 to 8 osyluths (35% chance, 1/day), and 1 to 2 gelugons (20% chance, 1/day). In addition, due to the fact that gelugons guard the front door of Baator’s lowest layer, there’s a 25% chance that a pit fiend comes to aid them if the gelugons are losing in combat. · Perfect Darkvision (Ex): Gelugons can see perfectly in total darkness, even if magical. · Baatezu Qualities:
· Outsider: Darkvision 60 feet. Can’t be
raised or resurrected.
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