Planescape Monstrous compendium appendix i


Baatezu, Greater – Gelugon

Size / Type

Huge Outsider (Lawful, Evil)

Hit Dice

11d8+55 (105)

Initiative

+1 (Dex)

Speed

40ft.

Armor Class

23 (-2 Size, +1 Dex, +14 Natural)

Attacks

2 Claw +17 (or huge longspear +17/+12/+7), bite +12, tail +12

Damage

Claw 1d6+8, huge longspear 2d8+12 and cold, bite 2d6+4, tail 2d8+4 and paralysis

Face / Reach

10ft by 10ft / 15ft (20ft with spear)

Sp. Attacks

Tail freeze, fear aura, cold, spells, gate

Sp. Qualities

DR 10 / [+2 and (good or silver)], SR21, perfect darkvision, regeneration 2, baatezu, outsider

Saves

Fort +12

Ref +8

Will +12

Abilities

Str 26

Dex 12

Con 20

Int 18

Wis 20

Cha 16

Skills

Bluff +14, Climb +20, Concentration +17, Disguise +15, Jump +19, Knowledge (arcana) +16, Listen +17, Move Silently +13, Search +16, Sense Motive +17, Spellcraft +13, Spot +17

Feats

Cleave, Dodge, Power Attack

 

Climate

Baator

Organization

Solitary, Team (2-4), Squad (6-10), or Troupe (1-2 gelugons, 7-12 barbazu, and 1-4 osyluths)

Rating (CR)

13

Treasure

Standard

Alignment

Always Lawful Evil

Advancement

Only inside baatezu stations

 

A gelugon may direct each of its attacks against a different opponent.

 

· Tail Freeze (Su): The tail radiates cold like the wind of Cania itself; anyone struck by it must succeed a Fortitude save (DC18) or be paralyzed for 1d6 rounds. Anyone immune to cold or paralysis is immune to this effect.

· Fear Aura (Su): Gelugons radiate Fear in a 10-foot radius. Anyone entering must succeed a Will save (DC18) or flee in panic for 1d6 rounds.

· Cold (Su): One in four gelugons carries a huge long spear. Those struck by the spear must succeed a Fortitude save (DC18) or be slowed for 2d4 rounds. Anyone immune to cold or slowing is immune to this effect.

· Spell-like Abilities (Sp): At will – See Invisibility (always active), Detect Magic, Fly, Polymorph Self, and Wall of Ice.

·  Gate (Su): The can attempt to gate in 2 to 12 barbazu (50% chance, 1/day), 2 to 8 osyluths (35% chance, 1/day), and 1 to 2 gelugons (20% chance, 1/day). In addition, due to the fact that gelugons guard the front door of Baator’s lowest layer, there’s a 25% chance that a pit fiend comes to aid them if the gelugons are losing in combat.

· Perfect Darkvision (Ex): Gelugons can see perfectly in total darkness, even if magical.

· Baatezu Qualities:

 

· Immunities: Cold & Poison.

· Resistances: Fire and Gas 20.

· Know Alignment (Su): Always active, as a caster with as many levels as HD.

· Planar Travel (Su): Baatezu can travel to any Lower plane, the Outlands, and the Astral Plane without restrictions.

· Spell-like abilities (Sp): Animate Dead, Charm Person, Major Image, Suggestion, and Greater Teleport.

· Telepathy (Su): Because of a special form of telepathy they can understand and converse with any intelligent creature.

 

· Outsider: Darkvision 60 feet. Can’t be raised or resurrected.

 

 



    Melroch Eitheldor @ 2003 - 2004

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