Planescape Monstrous compendium appendix i


Baatezu, Least – Nupperibo

Size / Type

Medium-size Outsider (Lawful, Evil)

Hit Dice

1d8+4 (9)

Initiative

+0

Speed

20ft.

Armor Class

11 (+1 natural)

Attacks

2 Claw +2; or by weapon +2

Damage

Claw 1d2+1; or by weapon +1

Face / Reach

5ft by 5ft / 5ft

Sp. Attacks

--

Sp. Qualities

DR 5 / silver, regeneration 1, senseless, mindless, baatezu, outsider

Saves

Fort +6

Ref +2

Will +2

Abilities

Str 12

Dex 10

Con 18

Int --

Wis 10

Cha 6

Skills

--

Feats

--

 

Climate

Baator

Organization

Solitary, Gang (2-4), Swarm (6-15), Mob (20-40), or Horse (50-100)

Rating (CR)

1

Treasure

None

Alignment

Always Lawful Evil

Advancement

Only inside baatezu stations, every time a nupperibo is destroyed there’s a 1% chance that a lemure is formed instead

 

 

· Regeneration (Ex): Nupperibos regenerate 1 hp per round no matter how charred or sliced is. However, they do this only inside lower planes, or if the damage was not dealt by holy items.

· Senseless (Ex): Nupperibos are blind, mute and deaf. They use their limited telepathy to receive orders and detect nearby (60ft) creatures.

· Baatezu Qualities:

 

· Immunities: Fire & Poison.

· Resistances: Cold and Gas 20.

· Spell-like abilities (Sp): Animate Dead, Charm Person, Major Image, Suggestion, and Greater Teleport.

· Telepathy (Su): Because of a special form of telepathy they can understand any stronger baatezu.

 

· Spell-like abilities (Sp): At will - Cause Fear (only if 10 nupperibos work together).

· Outsider: Darkvision 60 feet. Can’t be raised or resurrected.

 

 



    Melroch Eitheldor @ 2003 - 2004

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