Planescape
Monstrous compendium appendix i
Baatezu, Lesser – Osyluth
Size / Type |
Large Outsider (Lawful, Evil) |
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Hit Dice |
5d8+10 (32) |
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Initiative |
+4 (Feat) |
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Speed |
30ft. |
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Armor Class |
17 (-1 Size, +8 Natural) |
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Attacks |
2 Claws +9, bite +7, tail +7 |
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Damage |
Claw 1d4+5, bite 1d8+2, tail 3d4+2 and poison |
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Face / Reach |
5ft by 5ft / 10ft |
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Sp. Attacks |
Poison, fear, spells, gate |
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Sp. Qualities |
DR 5 / [+1 or good or silver], SR17, perfect darkvision, baatezu, outsider |
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Saves |
Fort +6 |
Ref +4 |
Will +6 |
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Abilities |
Str 21 |
Dex 10 |
Con 15 |
Int 12 |
Wis 14 |
Cha 14 |
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Skills |
Concentration +8, Hide +3, Listen +10, Move Silently +6, Search +8, Sense Motive +10, Spot +10 |
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Feats |
Improved Initiative, Multiattack |
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Climate |
Baator |
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Organization |
Solitary, Team (2-4), or Squad (6-10) |
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Rating (CR) |
6 |
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Treasure |
None |
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Alignment |
Always Lawful Evil |
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Advancement |
Only inside baatezu stations |
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· Poison (Ex): The tail injects a virulent poison upon contact. Anyone struck must succeed a Fortitude save (DC17) or suffer its effects (1d4 temporary strength/ 1d4 temporary strength). · Fear Aura (Su): In a 5-foot radius anyone must succeed a Will save (DC14) or flee in panic for 1d6 rounds. · Spell-like Abilities (Sp): At will – Fly, Major Image, Invisibility, and Wall of Ice. · Gate (Su): Once per day they may attempt to gate in either 1 to 100 nupperibo (50% chance) or 1 to 2 osyluths (35% chance). · Perfect Darkvision (Ex): Osyluths can see perfectly in total darkness, even if magical. · Baatezu Qualities:
· Outsider: Darkvision 60 feet. Can’t be raised or resurrected.
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