Planescape Monstrous compendium appendix i


Baatezu, Greater – Pit Fiend

Size / Type

Large Outsider (Lawful, Evil)

Hit Dice

13d8+78 (137)

Initiative

+6 (+2 Dex, +4 Feat)

Speed

40ft., fly 60ft. (average)

Armor Class

25 (-1 Size, +2 Dex, +14 Natural)

Attacks

2 Wing buffets +17, 2 claws +20 (or huge jagged-toothed club +20/+15/+10), bite +17, tail +17

Damage

Wing buffet 1d6+4, claw 1d8+8 (or huge jagged-toothed club 2d6+12), bite 2d6+4 and poison and disease, tail 2d4+4

Face / Reach

5ft by 5ft / 10ft

Sp. Attacks

Fear aura, poison, disease, improved grab (tail), constriction, spells, gate

Sp. Qualities

DR 15 / [+3 and (good or silver)], SR21, regeneration 5, baatezu, outsider

Saves

Fort +14

Ref +10

Will +13

Abilities

Str 26

Dex 15

Con 22

Int 21

Wis 21

Cha 18

Skills

Bluff +18, Climb +21, Concentration +20, Disguise +18, Hide +15, Jump +20, Knowledge (arcana) +20, Listen +21, Move Silently +18, Search +21, Spellcraft +21, Spot +21

Feats

Improved Initiative, Power Attack, Cleave, Great Cleave, Multiattack

 

Climate

Baator

Organization

Solitary, Team (2-4), or Troupe (1-2 pit fiends, 2-5 cornugons, and 2-5 hamatulas)

Rating (CR)

17

Treasure

Standard

Alignment

Always Lawful Evil

Advancement

14 – 20 HD (Large), 21 – 40 HD (Huge)

 

 

· Fear Aura (Su): Pit fiends radiate a powerful fear aura in a 20-foot radius. Anyone entering the area must succeed a Will save (DC23) or flee in panic for 1d10 rounds.

· Poison (Ex): The bite injects a powerful poison. Anyone bitten must succeed a Fortitude save (DC20) or suffer its effects (1d6 temporary constitution / death).

· Disease (Ex): In addition to the injected poison, the bite delivers to the victim a serious disease, the devil chills. If the victim succeeds in a Fortitude save (DC20) avoid the infection, otherwise the disease runs its course (incubation 1d4 days, 1d4 temporary strength damage). This disease is partly magical, so multiple bites incur in cumulative diseases.

· Constriction (Ex): If the tail gets hold of a character, of at least one size less than the pit fiend, through a grappling roll it can constrict for 2d4+4 points of damage immediately, and for 2d4+10 points of damage every subsequent round the hold is maintained.

· Spell-like Abilities (Sp): At will – Detect Magic, See Invisibility, Fireball, Hold Person, Greater Invisibility, Polymorph Self, Produce Flame, Pyrotechnics, Wall of Fire, Symbol of Pain (1/day), and Wish (1/year).

· Gate (Su): Once per round, a pit fiend may automatically gate in two lesser baatezu or one greater baatezu.

· Baatezu Qualities:

 

· Immunities: Fire & Poison.

· Resistances: Cold and Gas 20.

· Know Alignment (Su): Always active, as a caster with as many levels as HD.

· Planar Travel (Su): Baatezu can travel to any Lower plane, the Outlands, and the Astral Plane without restrictions.

· Spell-like abilities (Sp): Animate Dead, Charm Person, Major Image, Suggestion, and Greater Teleport.

· Telepathy (Su): Because of a special form of telepathy they can understand and converse with any intelligent creature.

 

· Outsider: Darkvision 60 feet. Can’t be raised or resurrected.

 

 



    Melroch Eitheldor @ 2003 - 2004

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