Planescape Monstrous compendium appendix I


Bodak

Size / Type

Medium-size Undead (chaotic, evil, outsider)

Hit Dice

9d12 (58)

Initiative

+6 (+2 Dex, +4 Feat)

Speed

20ft.

Armor Class

15 (+2 Dex, +3 Natural)

Attacks

Slam +6

Damage

Slam 1d8+1

Face / Reach

5ft by 5ft / 5ft

Sp. Attacks

Death gaze

Sp. Qualities

DR 10 / [+1 or cold iron], fire resistance 20, cold resistance 20, gas resistance 20, electricity immunity, sunlight vulnerability, flashbacks

Saves

Fort +3

Ref +5

Will +7

Abilities

Str 13

Dex 15

Con --

Int 6

Wis 12

Cha 12

Skills

Hide +5, Listen +10, Move Silently +14, Spot +13

Feats

Dodge, Improved Initiative, Weapon Focus (Slam)

 

Climate

Abyss

Organization

Solitary or gang (2-4)

Rating (CR)

8

Treasure

None

Alignment

Always Chaotic Evil

Advancement

10 – 13 HD (Medium), 14 – 27 HD (Large)

 

 

· Death Gaze (Su): Anyone within 30 feet of the bodak meeting its gaze must succeed a Fortitude save (DC15) or die. Humanoids that die from this attack are transformed into bodaks in one day.

· Sunlight Vulnerability (Ex): Every round of direct exposure to sunlight causes the bodak 1 point of damage.

· Flashbacks (Ex): From time to time, a bodak sees something that reminds it of its almost forgotten life. At the start of every encounter, there’s a 5% chance that it notices something about a random character. If this happens, the bodak takes no action for 1 round and thereafter suffers a -2 morale penalty to all attacks directed to that opponent.

· Undead: Immune to poison, sleep, paralysis, stunning, disease, death and necromantic effects, mind affecting, critical hits, subdual damage, ability damage, ability drain, energy drain, massive damage. CON NIL. Spellcasters use their CHA instead of CON. If INT=NIL then No own healing. Darkvision 60ft.

· Outsider: Darkvision 60 feet. Can’t be raised or resurrected.

 

 



    Melroch Eitheldor @ 2003 - 2004

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