Planescape
Monstrous compendium appendix I
Bodak
Size / Type |
Medium-size Undead (chaotic, evil, outsider) |
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Hit Dice |
9d12 (58) |
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Initiative |
+6 (+2 Dex, +4 Feat) |
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Speed |
20ft. |
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Armor Class |
15 (+2 Dex, +3 Natural) |
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Attacks |
Slam +6 |
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Damage |
Slam 1d8+1 |
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Face / Reach |
5ft by 5ft / 5ft |
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Sp. Attacks |
Death gaze |
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Sp. Qualities |
DR 10 / [+1 or cold iron], fire resistance 20, cold resistance 20, gas resistance 20, electricity immunity, sunlight vulnerability, flashbacks |
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Saves |
Fort +3 |
Ref +5 |
Will +7 |
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Abilities |
Str 13 |
Dex 15 |
Con -- |
Int 6 |
Wis 12 |
Cha 12 |
Skills |
Hide +5, Listen +10, Move Silently +14, Spot +13 |
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Feats |
Dodge, Improved Initiative, Weapon Focus (Slam) |
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Climate |
Abyss |
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Organization |
Solitary or gang (2-4) |
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Rating (CR) |
8 |
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Treasure |
None |
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Alignment |
Always Chaotic Evil |
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Advancement |
10 – 13 HD (Medium), 14 – 27 HD (Large) |
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· Death Gaze (Su): Anyone within 30 feet of the bodak meeting its gaze must succeed a Fortitude save (DC15) or die. Humanoids that die from this attack are transformed into bodaks in one day. · Sunlight Vulnerability (Ex): Every round of direct exposure to sunlight causes the bodak 1 point of damage. · Flashbacks (Ex): From time to time, a bodak sees something that reminds it of its almost forgotten life. At the start of every encounter, there’s a 5% chance that it notices something about a random character. If this happens, the bodak takes no action for 1 round and thereafter suffers a -2 morale penalty to all attacks directed to that opponent. · Undead: Immune to poison, sleep, paralysis, stunning, disease, death and necromantic effects, mind affecting, critical hits, subdual damage, ability damage, ability drain, energy drain, massive damage. CON NIL. Spellcasters use their CHA instead of CON. If INT=NIL then No own healing. Darkvision 60ft. · Outsider: Darkvision 60 feet. Can’t be raised or resurrected.
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