Planescape Monstrous Compendium Appendix I


Einheriar

Size / Type

Small or Medium-size Humanoid (outsider, good)

 

Climate

Upper Planes

Organization

Solitary, Squad (2-10), Company (15-30), Troop (50-100), or Army (150-400)

Rating (CR)

Varies

Treasure

See Below

Alignment

Always Good

Advancement

By class levels

 

 

· Einheriar is the term used to any humanoid spirit employed by the powers of the Upper Planes as servants, warriors, patrols, or guards. They form large groups organized loosely into a single combat unit. Individuals in the unit each have the class and level they held in life.

Class

01 – 44

Fighter

45 – 48

Ranger

49 – 52

Paladin

53 – 56

Barbarian

57 – 65

Wizard

66 – 69

Sorcerer

70 – 76

Cleric

77

Druid

78 – 81

Rogue

82 – 90

Bard

91 – 100

Roll 1 extra class

 

Level

01 – 50

4

51 – 75

5

76 – 88

6

89 – 94

7

95 – 97

8

98

9

99

10

100

11 – 16

 

· Determine the class and level of each individual and then distribute the levels if multiclass.

· Einheriar have maximum hit points per Hit Die. Spellcasters have their normal complement of spells. Warriors retain weapon specialties they had in life. Einheriar use the best in nonmagical arms and armor for their class, modified according to the power they serve.

· There is a 3% chance per level that an einheriar has magical items of a nonspecial nature (e.g. sword +1, chain mail +2, magic bracers, etc). Most einheriar never carry specialty items such as armor of etherealness or a sword +1, flametongue.

· Humanoid: Proficient with all simple weapons.

· Outsider: Darkvision 60 feet. Can’t be raised or resurrected.

 

 



    Melroch Eitheldor @ 2003 - 2004

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