Planescape
Monstrous Compendium Appendix I
Einheriar
Size / Type |
Small or Medium-size Humanoid (outsider, good) |
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Climate |
Upper Planes |
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Organization |
Solitary, Squad (2-10), Company (15-30), Troop (50-100), or Army (150-400) |
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Rating (CR) |
Varies |
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Treasure |
See Below |
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Alignment |
Always Good |
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Advancement |
By class levels |
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· Einheriar is the term used to any humanoid spirit employed by the powers of the Upper Planes as servants, warriors, patrols, or guards. They form large groups organized loosely into a single combat unit. Individuals in the unit each have the class and level they held in life.
· Determine the class and level of each individual and then distribute the levels if multiclass. · Einheriar have maximum hit points per Hit Die. Spellcasters have their normal complement of spells. Warriors retain weapon specialties they had in life. Einheriar use the best in nonmagical arms and armor for their class, modified according to the power they serve. · There is a 3% chance per level that an einheriar has magical items of a nonspecial nature (e.g. sword +1, chain mail +2, magic bracers, etc). Most einheriar never carry specialty items such as armor of etherealness or a sword +1, flametongue. · Humanoid: Proficient with all simple weapons. · Outsider: Darkvision 60
feet. Cant be raised or resurrected. |