Planescape Monstrous compendium appendix i


Githzerai

Size / Type

Medium-size Humanoid (Outsider, chaotic)

Hit Dice

1d8 (4)

Initiative

+3 (Dex)

Speed

30ft., 240ft. in the Astral

Armor Class

17 (+3 Dex, +4 Inertial Armor)

Attacks

Dagger +1, or composite longbow +3

Damage

Dagger 1d4, composite longbow 1d8

Face / Reach

5ft by 5ft / 5ft

Sp. Attacks

None

Sp. Qualities

Inertial armor, plane shift, SR variable, PR variable

Saves

Fort +1

Ref +3

Will +4

Abilities

Str 10

Dex 17

Con 11

Int 15

Wis 15

Cha 10

Skills

Concentration +5, Listen +6, Search +6, Spot +6

Feats

Weapon Focus (Dagger)

 

Climate

Astral

Organization

Company (2-8 1st-2nd level fighters, 1 3rd-4th level Zerth, 1 3rd level sergeant), Squad (5-20 1st-2nd level fighters, 1-2 3rd-5th level Zerths, 2 3rd level sergeant, 1 4-6th level warlock, 0-2 5-8th level rogues,1 5-7th level captain), or regiment (15-30 1st-2nd level fighters, 5-10 1st-3rd level warlocks, 2-6 1st-3rd level rogues, 2-4 4-6th level Zerths, 2-3 5-7th level warlocks, 3 3rd-5th level sergeants, 1 6-8th level captain, 0-1 6-10th level rogue (master thief), 1 9th level supreme leader).

Rating (CR)

1

Treasure

Standard

Alignment

Always chaotic, usually neutral

Advancement

By character class

 

 Githzerai are 50% likely to be fighters (fighters, monks, and some rangers), 25% likely to be Zerths (psychic warriors, or [fighter or monk]/ [sorcerer or psion]), 20% likely to be sorcerers or psions, and a 5% are rogues.

 Fighters of at least 5th level use Silver Swords.

· Inertial Armor (Sp): Githzerai can use psychic force to an enemy’s blows. This bonus is effective as long as they remain conscious.

· Plane Shift (Sp): Githzerai can plane shift at will to any plane.

· Spell Resistance: 7 + 1 per character level.

· Power Resistance: 7 + 1 per character level.

· Humanoid: Proficient with all simple weapons.

· Outsider: Darkvision 60 feet. Can’t be raised or resurrected.

 

 



    Melroch Eitheldor @ 2003 - 2004

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