Planescape
Monstrous compendium appendix i
Githzerai
Size / Type |
Medium-size Humanoid (Outsider, chaotic) |
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Hit Dice |
1d8 (4) |
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Initiative |
+3 (Dex) |
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Speed |
30ft., 240ft. in the Astral |
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Armor Class |
17 (+3 Dex, +4 Inertial Armor) |
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Attacks |
Dagger +1, or composite longbow +3 |
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Damage |
Dagger 1d4, composite longbow 1d8 |
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Face / Reach |
5ft by 5ft / 5ft |
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Sp. Attacks |
None |
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Sp. Qualities |
Inertial armor, plane shift, SR variable, PR variable |
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Saves |
Fort +1 |
Ref +3 |
Will +4 |
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Abilities |
Str 10 |
Dex 17 |
Con 11 |
Int 15 |
Wis 15 |
Cha 10 |
Skills |
Concentration +5, Listen +6, Search +6, Spot +6 |
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Feats |
Weapon Focus (Dagger) |
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Climate |
Astral |
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Organization |
Company (2-8 1st-2nd level fighters, 1 3rd-4th level Zerth, 1 3rd level sergeant), Squad (5-20 1st-2nd level fighters, 1-2 3rd-5th level Zerths, 2 3rd level sergeant, 1 4-6th level warlock, 0-2 5-8th level rogues,1 5-7th level captain), or regiment (15-30 1st-2nd level fighters, 5-10 1st-3rd level warlocks, 2-6 1st-3rd level rogues, 2-4 4-6th level Zerths, 2-3 5-7th level warlocks, 3 3rd-5th level sergeants, 1 6-8th level captain, 0-1 6-10th level rogue (master thief), 1 9th level supreme leader). |
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Rating (CR) |
1 |
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Treasure |
Standard |
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Alignment |
Always chaotic, usually neutral |
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Advancement |
By character class |
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Githzerai are 50% likely to be fighters (fighters, monks, and some rangers), 25% likely to be Zerths (psychic warriors, or [fighter or monk]/ [sorcerer or psion]), 20% likely to be sorcerers or psions, and a 5% are rogues. Fighters of at least 5th level use Silver Swords. · Inertial Armor (Sp): Githzerai can use psychic force to an enemy’s blows. This bonus is effective as long as they remain conscious. · Plane Shift (Sp): Githzerai can plane shift at will to any plane. · Spell Resistance: 7 + 1 per character level. · Power Resistance: 7 + 1 per character level. · Humanoid: Proficient with all simple weapons. · Outsider: Darkvision 60 feet. Can’t be raised or resurrected.
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