Planescape
Monstrous Compendium Appendix I
Mephit
Name |
Air |
Smoke |
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Type |
Varied-size Elemental |
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Size |
Medium |
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Hit Dice |
3d8 (14) |
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Initiative |
+2 (Dex) |
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Speed |
30ft., fly 60ft.(perfect) |
30ft., fly 60ft.(good) |
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Armor Class |
16 (+2 Dex, +4 Natural) |
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Attacks |
2 Claw +2 |
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Damage |
Claw 1d3 |
Claw 1d2 |
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Face / Reach |
5ft by 5ft / 5ft |
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Sp. Attacks |
Breath weapon, gate, spell-like abilities |
Breath weapon, gate, dying flash |
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Sq. Qualities |
Immunities, regeneration 1, elemental, outsider |
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Saves |
F+3 |
R+3 |
W+1 |
F+3 |
R+3 |
W+1 |
Abilities |
Str 10 |
Dex 15 |
Con 11 |
Str 10 |
Dex 15 |
Con 11 |
Int 09 |
Wis 11 |
Cha 11 |
Int 09 |
Wis 11 |
Cha 11 |
|
Skills |
22 |
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Feats |
1 |
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|
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Climate |
Any |
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Organization |
Solitary, or group (2-10) |
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Rating (CR) |
3 |
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Treasure |
Half standard |
None |
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Alignment |
Always Neutral |
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Advancement |
4 9 HD (Medium) |
Name |
Earth |
Ooze |
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Type |
Varied-size Elemental |
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Size |
Medium |
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Hit Dice |
3d8+6 (20) |
3d8 (14) |
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Initiative |
+1 (Dex) |
+2 (Dex) |
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Speed |
30ft., fly 60ft.(average) |
30ft., fly 60ft.(good) |
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Armor Class |
15 (+1 Dex, +4 Natural) |
14 (+2 Dex, +2 Natural) |
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Attacks |
2 Claw +3 |
2 Claw +2 |
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Damage |
Claw 1d4+1 |
Claw 1d3 |
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Face / Reach |
5ft by 5ft / 5ft |
|||||
Sp. Attacks |
Breath weapon, gate, spell-like abilities |
Breath weapon, gate |
||||
Sq. Qualities |
Regeneration 1, elemental, outsider |
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Saves |
F+5 |
R+2 |
W+1 |
F+3 |
R+3 |
W+1 |
Abilities |
Str 12 |
Dex 13 |
Con 15 |
Str 10 |
Dex 15 |
Con 11 |
Int 09 |
Wis 11 |
Cha 11 |
Int 09 |
Wis 11 |
Cha 11 |
|
Skills |
22 |
|||||
Feats |
1 |
|||||
|
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Climate |
Any |
|||||
Organization |
Solitary, or group (2-10) |
|||||
Rating (CR) |
3 |
|||||
Treasure |
Half standard |
Standard |
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Alignment |
Always Neutral |
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Advancement |
4 9 HD (Medium) |
Name |
Fire |
Radiant |
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Type |
Varied-size Elemental |
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Size |
Medium |
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Hit Dice |
3d8+3 (17) |
3d8 (14) |
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Initiative |
+2 (Dex) |
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Speed |
30ft., fly 60ft.(good) |
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Armor Class |
15 (+2 Dex, +3 Natural) |
16 (+2 Dex, +4 Natural) |
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Attacks |
2 Claw +2 |
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Damage |
Claw 1d3 + 1 fire |
Claw 1d3 |
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Face / Reach |
5ft by 5ft / 5ft |
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Sp. Attacks |
Breath weapon, gate, spell-like abilities |
Gate, spell-like abilities |
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Sq. Qualities |
Regeneration 1, elemental, outsider |
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Saves |
F+4 |
R+3 |
W+1 |
F+3 |
R+3 |
W+1 |
Abilities |
Str 10 |
Dex 15 |
Con 13 |
Str 10 |
Dex 15 |
Con 11 |
Int 09 |
Wis 11 |
Cha 11 |
Int 09 |
Wis 11 |
Cha 11 |
|
Skills |
22 |
|||||
Feats |
1 |
|||||
|
||||||
Climate |
Any |
|||||
Organization |
Solitary, or group (2-10) |
|||||
Rating (CR) |
3 |
|||||
Treasure |
Half standard |
None |
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Alignment |
Always Neutral |
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Advancement |
4 9 HD (Medium) |
Name |
Water |
Ice |
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Type |
Varied-size Elemental |
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Size |
Medium |
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Hit Dice |
3d8 (14) |
|||||
Initiative |
+2 (Dex) |
|||||
Speed |
30ft., fly 60ft.(good) |
|||||
Armor Class |
15 (+2 Dex, +3 Natural) |
|||||
Attacks |
2 Claw +2 |
|||||
Damage |
Claw 1d3 |
Claw 1d2 |
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Face / Reach |
5ft by 5ft / 5ft |
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Sp. Attacks |
Breath weapon, gate |
Breath weapon, gate, chilling touch |
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Sq. Qualities |
Immunities, regeneration 1, elemental, outsider |
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Saves |
F+3 |
R+3 |
W+1 |
F+3 |
R+3 |
W+1 |
Abilities |
Str 10 |
Dex 15 |
Con 11 |
Str 10 |
Dex 15 |
Con 11 |
Int 09 |
Wis 11 |
Cha 11 |
Int 09 |
Wis 11 |
Cha 11 |
|
Skills |
22 |
|||||
Feats |
1 |
|||||
|
||||||
Climate |
Any |
|||||
Organization |
Solitary, or group (2-10) |
|||||
Rating (CR) |
3 |
|||||
Treasure |
Half standard |
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Alignment |
Always Neutral |
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Advancement |
4 9 HD (Medium) |
Name |
Dust |
Salt |
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Type |
Varied-size Elemental |
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Size |
Medium |
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Hit Dice |
3d8 (14) |
|||||
Initiative |
+2 (Dex) |
|||||
Speed |
30ft., fly 60ft. (good) |
|||||
Armor Class |
14 (+2 Dex, +2 Natural) |
15 (+2 Dex, +3 Natural) |
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Attacks |
2 Claw +2 |
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Damage |
Claw 1d2 |
Claw 1d3 + stun |
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Face / Reach |
5ft by 5ft / 5ft |
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Sp. Attacks |
Breath weapon, gate |
Breath weapon, gate, stun, spell-like abilities |
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Sq. Qualities |
Immunities, regeneration 1, elemental, outsider |
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Saves |
F+3 |
R+3 |
W+1 |
F+3 |
R+3 |
W+1 |
Abilities |
Str 10 |
Dex 15 |
Con 11 |
Str 10 |
Dex 15 |
Con 11 |
Int 9 |
Wis 11 |
Cha 11 |
Int 9 |
Wis 11 |
Cha 11 |
|
Skills |
22 |
|||||
Feats |
1 |
|||||
|
||||||
Climate |
Any |
|||||
Organization |
Solitary, or group (2-10) |
|||||
Rating (CR) |
3 |
|||||
Treasure |
None |
Half Standard |
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Alignment |
Always Neutral |
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Advancement |
4 9 HD (Medium) |
Name |
Lightning |
Mineral |
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Type |
Varied-size Elemental |
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Size |
Medium |
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Hit Dice |
3d8 (14) |
3d8+6 (20) |
||||
Initiative |
+2 (Dex) |
|||||
Speed |
30ft., fly 60ft.(average) |
|||||
Armor Class |
16 (+2 Dex, +4 Natural) |
|||||
Attacks |
2 Claw +2 |
2 Claw +3 |
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Damage |
Claw 1d3 |
Claw 1d4+1 |
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Face / Reach |
5ft by 5ft / 5ft |
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Sp. Attacks |
Breath weapon, gate, shock |
Breath weapon, gate |
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Sq. Qualities |
Immunities, regeneration, elemental, outsider, dying flash |
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Saves |
F+3 |
R+3 |
W+1 |
F+5 |
R+3 |
W+1 |
Abilities |
Str 10 |
Dex 15 |
Con 11 |
Str 12 |
Dex 15 |
Con 15 |
Int 9 |
Wis 11 |
Cha 11 |
Int 9 |
Wis 11 |
Cha 11 |
|
Skills |
22 |
|||||
Feats |
1 |
|||||
|
||||||
Climate |
Any |
|||||
Organization |
Solitary, or group (2-10) |
|||||
Rating (CR) |
3 |
|||||
Treasure |
None |
Half Standard |
||||
Alignment |
Always Neutral |
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Advancement |
4 9 HD (Medium) |
Name |
Magma |
Ash |
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Type |
Varied-size Elemental |
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Size |
Medium |
|||||
Hit Dice |
3d8 (14) |
|||||
Initiative |
+2 (Dex) |
|||||
Speed |
30ft., fly 60ft.(average) |
30ft., fly 60ft.(good) |
||||
Armor Class |
14 (+2 Dex, +2 Natural) |
15 (+2 Dex, +3 Natural) |
||||
Attacks |
2 Claw +2 |
|||||
Damage |
Claw 1+1d8 fire |
Claw 1d3 |
||||
Face / Reach |
5ft by 5ft / 5ft |
|||||
Sp. Attacks |
Breath weapon, gate, melting, hardening |
Breath weapon, gate, spell-like abilities |
||||
Sq. Qualities |
Immunities, regeneration 1, elemental, outsider. shapechange |
|||||
Saves |
F+3 |
R+3 |
W+1 |
F+3 |
R+3 |
W+1 |
Abilities |
Str 10 |
Dex 15 |
Con 11 |
Str 10 |
Dex 15 |
Con 11 |
Int 7 |
Wis 11 |
Cha 11 |
Int 9 |
Wis 11 |
Cha 11 |
|
Skills |
18 |
22 |
||||
Feats |
1 |
|||||
|
||||||
Climate |
Any |
|||||
Organization |
Solitary, or group (2-10) |
|||||
Rating (CR) |
3 |
|||||
Treasure |
Half standard |
None |
||||
Alignment |
Always Neutral |
|||||
Advancement |
4 9 HD (Medium) |
Name |
Mist |
Steam |
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Type |
Varied-size Elemental |
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Size |
Medium |
|||||
Hit Dice |
3d8+6 (20) |
3d8+9 (23) |
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Initiative |
+3 (Dex) |
|||||
Speed |
30ft., fly 60ft. (good) |
|||||
Armor Class |
13 (+3 Dex) |
|||||
Attacks |
2 Claw +2 |
|||||
Damage |
Claw 1d2 |
Claw 1d4 + 1 fire and stun |
||||
Face / Reach |
5ft by 5ft / 5ft |
|||||
Sp. Attacks |
Breath weapon, gate, spell-like abilities |
Breath weapon, gate, stun, spell-like abilities |
||||
Sq. Qualities |
Regeneration 1, elemental, outsider |
|||||
Saves |
F+5 |
R+4 |
W+1 |
F+6 |
R+4 |
W+1 |
Abilities |
Str 10 |
Dex 17 |
Con 15 |
Str 10 |
Dex 17 |
Con 17 |
Int 9 |
Wis 11 |
Cha 11 |
Int 9 |
Wis 11 |
Cha 11 |
|
Skills |
22 |
|||||
Feats |
1 |
|||||
|
||||||
Climate |
Any |
|||||
Organization |
Solitary, or group (2-10) |
|||||
Rating (CR) |
3 |
|||||
Treasure |
Half standard |
Standard |
||||
Alignment |
Always Neutral |
|||||
Advancement |
4 9 HD (Medium) |
· Breath Weapon (Su):
· Gate (Su): All attempts have a 25% chance of success.
· Spell-like Abilities (Sp):
· Immunities (Ex):
· Dying Flash (Ex): When a smoke mephit dies, it disappears in a flash of flame, causing 1 hp of fire damage to all creatures within 10. When a lightning mephit is doused in liquid (at least 1 gallon) its destroyed in a flash (3hp in a 5 radius). · Chilling Touch (Ex): The touch of an Ice mephit numbs the limbs of its target, effectively imposing a -1 penalty to all attack rolls per hit. These effects are cumulative and last for 30 minutes or until fully healed. · Stun (Ex): Anyone hit by a salt mephit must succeed a Fortitude save (DC14) or become stunned for 1d2 rounds due to excruciating pain of a salted wound. · Shock (Ex): Lightning mephits are immune to nonmagical metal weapons, and in addition the attack harms the attacker for 1d3 electrical damage. · Regeneration (Ex): Lightning mephit regenerate all damage on contact with an electrical source, such another mephits lightning bolt. · Melting (Ex): The touch of a magma mephit automatically melts or burns most nonmagical materials. The rate of destruction varies from 3 rounds (melting plate armor) to one hour (burning through a foot of wood). · Shapechange (Su): Magma mephits can turn themselves into a pool of lava 3 in diameter and six inches deep. They take damage normally in this form. · Hardening (Ex): Water in large quantities (a barrel or more) causes the magma mephit to harden, halving its movement. However, this releases large quantities of sulfurous steam, necessitating a Fortitude save (DC14) for any creatures within 10. Failure causes dizziness and nausea for 2 rounds, and the victim takes -2 on attack rolls. · Elemental: Immune to poison, sleep, paralysis, stunning, critical hits, flanking. Darkvision 60ft. · Outsider: Darkvision 60
feet. Cant be raised or resurrected. |