Planescape Monstrous Compendium Appendix I


Mediator

Name

Mediator

Translator

Type

Construct (Outsider)

Size

Medium

Small

Hit Dice

10d10 (55)

5d10 (28)

Initiative

+3 (Dex)

+1 (Dex)

Speed

Fly 30ft. (perfect)

Fly 160ft. (perfect)

Armor Class

15 (+3D, +2N)

12 (+1S, +1D)

Attacks

Light ray +12/+7

Light ray +5

Damage

Light ray 2d12

Light ray 0 and stun

Face / Reach

5ft by 5ft / 5ft

5ft by 5ft / 5ft

Sp. Attacks

S6pell-like abilities, neutralization

God’s care, infallibility, stun

Sq. Qualities

Empathy, construct, outsider

Saves

F+7

R+10

W+23

F+4

R+5

W+6

Abilities

Str 12

Dex 17

Con --

Str 10

Dex 13

Con --

Int 32

Wis 45

Cha 21

Int 15

Wis 15

Cha 14

Skills

Any needed

Knowledge (planes, upper) +10

Feats

Weapon Finesse, Alertness, Weapon Focus (Ray)

Weapon Finesse, Run

 

Climate

Mechanus

Upper Planes

Organization

Solitary

Rating (CR)

Can’t be defeated

7

Treasure

None

Alignment

Always Lawful Neutral

Advancement

None

 

 

 Mediator’s rays don’t have range increment; the mediator can attack anything it can see.

 

· Spell-like Abilities: At will – Wish. Mechanus mediators can create or do anything as long as it directly relates to maintaining balance in Mechanus.

· Neutralization: Without conscious effort mediators can affect any attacker, no matter where or in what manner the attack is launched. The attacker immediately undergoes an alignment shift to true neutral and, therefore, ceases its attack. Simply put, a mediator cannot be killed.

· Empathy: Mediators communicate through empathy. They cannot communicate with undead.

· Translating: Translators can speak any language audibly and do not use telepathy. It takes approximately 30 seconds to pick up a new language. Note that the translator need not hear the language spoken; in the presence of creatures who speak an unknown language, it picks up the language magically.

· Infallibility: Translator’s rays rarely miss their target, in game terms, only with a natural roll or a 1 they actually miss.

· Stun: Anyone hit by a translator’s ray is stunned (no save, unless immune) for 1d12-3 rounds. If the result is zero or less, the victim is unaffected. Those stunned cannot move or think for the duration of the effect. The target is, in effect, is suspended animation. Even more devastating, the beam also wipes spellcasters’ minds of memorized spells.

· God’s Care: The gods of the upper planes take special care of the translators. Therefore, if a translator is attacked while delivering a message, the sending deity always become aware and sends aid. In such an instance, roll d100.

 

01 – 99

1 aasimon servant is send to help

100

01 – 99

1d6+1 aasimon servants are sent to help

100

The deity itself appears.

Aid of this type arrives in 1d10 rounds after the translator is attacked.

 

· Construct: CON NIL. Immune to mind-affecting, poison, paralysis, sleep, stunning, disease, death and necromantic effects, critical hits, subdual damage, ability damage, ability drain, energy drain, massive damage, any effect that relies on a Fortitude save (except if it works on object too), but they destroy at 0 hp. Darkvision 60ft.

· Outsider: Darkvision 60 feet. Can’t be raised or resurrected.

 

 



    Melroch Eitheldor @ 2003 - 2004

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