Planescape
Monstrous Compendium Appendix I
Mediator
Name |
Mediator |
Translator |
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Type |
Construct (Outsider) |
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Size |
Medium |
Small |
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Hit Dice |
10d10 (55) |
5d10 (28) |
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Initiative |
+3 (Dex) |
+1 (Dex) |
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Speed |
Fly 30ft. (perfect) |
Fly 160ft. (perfect) |
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Armor Class |
15 (+3D, +2N) |
12 (+1S, +1D) |
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Attacks |
Light ray +12/+7 |
Light ray +5 |
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Damage |
Light ray 2d12 |
Light ray 0 and stun |
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Face / Reach |
5ft by 5ft / 5ft |
5ft by 5ft / 5ft |
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Sp. Attacks |
S6pell-like abilities, neutralization |
God’s care, infallibility, stun |
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Sq. Qualities |
Empathy, construct, outsider |
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Saves |
F+7 |
R+10 |
W+23 |
F+4 |
R+5 |
W+6 |
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Abilities |
Str 12 |
Dex 17 |
Con -- |
Str 10 |
Dex 13 |
Con -- |
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Int 32 |
Wis 45 |
Cha 21 |
Int 15 |
Wis 15 |
Cha 14 |
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Skills |
Any needed |
Knowledge (planes, upper) +10 |
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Feats |
Weapon Finesse, Alertness, Weapon Focus (Ray) |
Weapon Finesse, Run |
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Climate |
Mechanus |
Upper Planes |
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Organization |
Solitary |
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Rating (CR) |
Can’t be defeated |
7 |
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Treasure |
None |
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Alignment |
Always Lawful Neutral |
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Advancement |
None |
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Mediator’s rays don’t have range increment; the mediator can attack anything it can see. · Spell-like Abilities: At will – Wish. Mechanus mediators can create or do anything as long as it directly relates to maintaining balance in Mechanus. · Neutralization: Without conscious effort mediators can affect any attacker, no matter where or in what manner the attack is launched. The attacker immediately undergoes an alignment shift to true neutral and, therefore, ceases its attack. Simply put, a mediator cannot be killed. · Empathy: Mediators communicate through empathy. They cannot communicate with undead. · Translating: Translators can speak any language audibly and do not use telepathy. It takes approximately 30 seconds to pick up a new language. Note that the translator need not hear the language spoken; in the presence of creatures who speak an unknown language, it picks up the language magically. · Infallibility: Translator’s rays rarely miss their target, in game terms, only with a natural roll or a 1 they actually miss. · Stun: Anyone hit by a translator’s ray is stunned (no save, unless immune) for 1d12-3 rounds. If the result is zero or less, the victim is unaffected. Those stunned cannot move or think for the duration of the effect. The target is, in effect, is suspended animation. Even more devastating, the beam also wipes spellcasters’ minds of memorized spells. · God’s Care: The gods of
the upper planes take special care of the translators. Therefore, if a
translator is attacked while delivering a message, the sending deity always
become aware and sends aid. In such an instance, roll d100.
· Construct: CON NIL. Immune to mind-affecting, poison, paralysis, sleep, stunning, disease, death and necromantic effects, critical hits, subdual damage, ability damage, ability drain, energy drain, massive damage, any effect that relies on a Fortitude save (except if it works on object too), but they destroy at 0 hp. Darkvision 60ft. · Outsider: Darkvision 60
feet. Can’t be raised or resurrected. |